private void GenerateGrassMaterial() { TextureBuilder texturer = new TextureBuilder(); Color grassColor = new Color(0.22f, 0.64f, 0.1f, 1.0f); texturer.ColorTexture(256, grassColor); texturer.OverlayStripes(grassColor * 0.8f, 16, 0.4f, 0.0f, 1.0f); texturer.CutOutGrassShape(32); Texture2D grassTex = texturer.GetTexture(); grassMat = new Material("Default"); grassMat.shader = Shader.Find("Transparent/Cutout/Diffuse"); grassTex.mipMapBias = -0.5f; grassTex.Apply(); grassMat.SetTexture("_MainTex", grassTex); }