public void createTexture() { cardInfo.texInfo = TextureBuilder.ChopUpAllTextures(cardInfo.texInfo); cardImage = TextureBuilder.BuildTexture(cardInfo); GetComponent <Renderer>().material.mainTexture = cardImage; }
public void createTexture() { texInfo = TextureBuilder.ChopUpAllTextures(texInfo); //GetComponent<Renderer>().material.mainTexture = TextureBuilder.BuildTexture(texInfo); ; }