static void InitStatics() { // Init here from 2019.3 onwards sp_LD_SliceIndex = Shader.PropertyToID("_LD_SliceIndex"); sp_LODChange = Shader.PropertyToID("_LODChange"); s_textureArrayParamIds = new TextureArrayParamIds(s_textureArrayName); }
static void InitStatics() { // Init here from 2019.3 onwards s_textureArrayParamIds = new TextureArrayParamIds(s_textureArrayName); }