Exemplo n.º 1
0
 static void InitStatics()
 {
     // Init here from 2019.3 onwards
     sp_LD_SliceIndex       = Shader.PropertyToID("_LD_SliceIndex");
     sp_LODChange           = Shader.PropertyToID("_LODChange");
     s_textureArrayParamIds = new TextureArrayParamIds(s_textureArrayName);
 }
Exemplo n.º 2
0
 static void InitStatics()
 {
     // Init here from 2019.3 onwards
     s_textureArrayParamIds = new TextureArrayParamIds(s_textureArrayName);
 }