public void Draw(SpriteBatch spriteBatch) { BlackBackground.Draw(Texture2DStorage.GetBlackBackgroundSpriteSheet(), spriteBatch, Position); MessageSprite.Draw(spriteBatch, new Vector2(GlobalDefinitions.GraphicsWidth / 2, GlobalDefinitions.GraphicsHeight / 3)); ResetSprite.Draw(spriteBatch, new Vector2(GlobalDefinitions.GraphicsWidth / 2, GlobalDefinitions.GraphicsHeight / 3 + offset)); QuitSprite.Draw(spriteBatch, new Vector2(GlobalDefinitions.GraphicsWidth / 2, GlobalDefinitions.GraphicsHeight / 3 + 3 * offset)); }