public void createTextHit(TextHit textHit_, float content, Transform parent, float size, Color color, float lifeTime) { string contentConvert = content.ToString(); createTextHit(textHit_, contentConvert, parent, size, color, lifeTime); }
public void CrearTextoHit(TextHit textHit, float contenido, Transform transform, float tamanio, Color color, Rango rangoX, Rango rangoY, float tiempoDeVida) { string contenidoString = contenido.ToString(); CrearTextoHit(textHit, contenidoString, transform, tamanio, color, rangoX, rangoY, tiempoDeVida); }
public void createTextHit(TextHit textHit_, string content, Transform parent, float size, Color color, float lifeTime) { Range OffsetX = xDefault; Range OffsetY = yDefault; createTextHit(textHit_, content, parent, size, color, OffsetX, OffsetY, lifeTime); }
public void CrearTextoHit(TextHit textHit, string contenido, Transform parent, float tamanio, Color color, Rango rangoX, Rango rangoY, float tiempoDeVida) { Vector3 desfase = new Vector2(Random.Range(rangoX.min, rangoX.max), Random.Range(rangoY.min, rangoY.max)); TextHit nuevoTextHit = Instantiate(textHit, parent.position + desfase, Quaternion.identity, parent); nuevoTextHit.tiempoDeVida = tiempoDeVida; nuevoTextHit.textMesh.color = color; nuevoTextHit.textMesh.characterSize = tamanio; nuevoTextHit.textMesh.text = contenido; }
public void createTextHit(TextHit textHit_, string content, Transform parent, float size, Color color, Range OffsetX, Range OffsetY, float lifeTime) { Vector3 offset = new Vector2(Random.Range(OffsetX.Min, OffsetX.Max), Random.Range(OffsetY.Min, OffsetY.Max)); textHit_.lifeTime = lifeTime; TextMesh newTexthit = textHit_.GetComponent <TextMesh>(); newTexthit.color = color; newTexthit.characterSize = size; newTexthit.text = content; Instantiate(textHit_, parent.position + offset, Quaternion.identity, parent); }
//Funcion de validación, por si entra un float en el contenido public void CreateTextHit(TextHit textHit, int content, Transform parent, float size, Color color, Range rangeGapX, Range rangeGapY, float timeLife) { //Convertir float a string string contentToString = content.ToString(); //LLamar funcion normal () CreateTextHit(textHit, contentToString, parent, size, color, rangeGapX, rangeGapY, timeLife); }
public void CreateTextHit(TextHit textHit, string content, Transform parent, float size, Color color, Range rangeGapX, Range rangeGapY, float timeLife) { // Desface que debe tener el texto con el object padre Vector3 gap = new Vector2(Random.Range(rangeGapX.min, rangeGapX.max), Random.Range(rangeGapY.min, rangeGapY.max)); //Instanciar TextHit newTextHit = Instantiate(textHit, parent.position + gap, Quaternion.identity, parent); //Asignar valores newTextHit.timeLife = timeLife; newTextHit.textMesh.color = color; newTextHit.textMesh.characterSize = size; newTextHit.textMesh.text = content; }
public void CrearTextoHit(TextHit textHit, float contenido, Transform transform, float tamanio, Color color, float tiempoDeVida) { CrearTextoHit(textHit, contenido, transform, tamanio, color, rangoXDefault, rangoYDefault, tiempoDeVida); }