Example #1
0
    public void createTextHit(TextHit textHit_, float content,
                              Transform parent, float size, Color color, float lifeTime)
    {
        string contentConvert = content.ToString();

        createTextHit(textHit_, contentConvert, parent, size, color, lifeTime);
    }
    public void CrearTextoHit(TextHit textHit, float contenido, Transform transform, float tamanio,
                              Color color, Rango rangoX, Rango rangoY, float tiempoDeVida)
    {
        string contenidoString = contenido.ToString();

        CrearTextoHit(textHit, contenidoString, transform, tamanio, color, rangoX, rangoY, tiempoDeVida);
    }
Example #3
0
    public void createTextHit(TextHit textHit_, string content,
                              Transform parent, float size, Color color, float lifeTime)
    {
        Range OffsetX = xDefault;
        Range OffsetY = yDefault;

        createTextHit(textHit_, content, parent, size, color, OffsetX, OffsetY, lifeTime);
    }
    public void CrearTextoHit(TextHit textHit, string contenido, Transform parent,
                              float tamanio, Color color, Rango rangoX, Rango rangoY, float tiempoDeVida)
    {
        Vector3 desfase      = new Vector2(Random.Range(rangoX.min, rangoX.max), Random.Range(rangoY.min, rangoY.max));
        TextHit nuevoTextHit = Instantiate(textHit, parent.position + desfase, Quaternion.identity, parent);

        nuevoTextHit.tiempoDeVida           = tiempoDeVida;
        nuevoTextHit.textMesh.color         = color;
        nuevoTextHit.textMesh.characterSize = tamanio;
        nuevoTextHit.textMesh.text          = contenido;
    }
Example #5
0
    public void createTextHit(TextHit textHit_, string content,
                              Transform parent, float size, Color color, Range OffsetX,
                              Range OffsetY, float lifeTime)
    {
        Vector3 offset = new Vector2(Random.Range(OffsetX.Min, OffsetX.Max),
                                     Random.Range(OffsetY.Min, OffsetY.Max));

        textHit_.lifeTime = lifeTime;
        TextMesh newTexthit = textHit_.GetComponent <TextMesh>();

        newTexthit.color         = color;
        newTexthit.characterSize = size;
        newTexthit.text          = content;
        Instantiate(textHit_, parent.position + offset, Quaternion.identity, parent);
    }
Example #6
0
    //Funcion de validación, por si entra un float en el contenido
    public void CreateTextHit(TextHit textHit,
                              int content,
                              Transform parent,
                              float size,
                              Color color,
                              Range rangeGapX,
                              Range rangeGapY,
                              float timeLife)
    {
        //Convertir float a string
        string contentToString = content.ToString();

        //LLamar funcion normal ()
        CreateTextHit(textHit,
                      contentToString,
                      parent,
                      size,
                      color,
                      rangeGapX,
                      rangeGapY,
                      timeLife);
    }
Example #7
0
    public void CreateTextHit(TextHit textHit,
                              string content,
                              Transform parent,
                              float size,
                              Color color,
                              Range rangeGapX,
                              Range rangeGapY,
                              float timeLife)
    {
        // Desface que debe tener el texto con el object padre
        Vector3 gap = new Vector2(Random.Range(rangeGapX.min, rangeGapX.max),
                                  Random.Range(rangeGapY.min, rangeGapY.max));

        //Instanciar
        TextHit newTextHit = Instantiate(textHit, parent.position + gap, Quaternion.identity, parent);

        //Asignar valores
        newTextHit.timeLife               = timeLife;
        newTextHit.textMesh.color         = color;
        newTextHit.textMesh.characterSize = size;
        newTextHit.textMesh.text          = content;
    }
 public void CrearTextoHit(TextHit textHit, float contenido, Transform transform, float tamanio,
                           Color color, float tiempoDeVida)
 {
     CrearTextoHit(textHit, contenido, transform, tamanio, color, rangoXDefault, rangoYDefault, tiempoDeVida);
 }