public bool PreBuild(MapAsset asset) { if (asset.type != "util-room") { return(true); } // Check Collider Count if (asset.colliders.Length <= 0) { LILogger.LogWarn(asset.name + " does not have any colliders!"); return(false); } // Object GameObject obj = new GameObject(asset.name); // Collider PolygonCollider2D mainCollider = null; foreach (MapCollider collider in asset.colliders) { PolygonCollider2D polyCollider = obj.AddComponent <PolygonCollider2D>(); polyCollider.isTrigger = true; polyCollider.SetPath(0, collider.GetPoints()); mainCollider = polyCollider; } // Room PlainShipRoom room = obj.AddComponent <PlainShipRoom>(); room.RoomId = (SystemTypes)roomId; if (asset.colliders.Length > 0) { room.roomArea = mainCollider; } // Room DB if (!db.ContainsKey(asset.id)) { db.Add(asset.id, (SystemTypes)roomId); } // Text DB TextHandler.Add((SystemTypes)roomId, asset.name); // Polus polus.shipStatus.AllRooms = AssetHelper.AddToArr(polus.shipStatus.AllRooms, room); polus.shipStatus.FastRooms.Add((SystemTypes)roomId, room); MinimapGenerator.AddRoom(asset); polus.Add(obj, asset); roomId++; return(true); }
public ShipRoomBuilder(PolusHandler polus) { this.polus = polus; roomId = 1; db = new Dictionary <long, SystemTypes>(); // Make Default Room GameObject defaultObj = new GameObject("Default Room"); BoxCollider2D defaultCollider = defaultObj.AddComponent <BoxCollider2D>(); PlainShipRoom defaultRoom = defaultObj.AddComponent <PlainShipRoom>(); defaultRoom.RoomId = 0; defaultRoom.roomArea = defaultCollider; defaultObj.transform.SetParent(polus.gameObject.transform); TextHandler.Add(SystemTypes.Hallway, "Default Room"); }