Esempio n. 1
0
        public bool PreBuild(MapAsset asset)
        {
            if (asset.type != "util-room")
            {
                return(true);
            }

            // Check Collider Count
            if (asset.colliders.Length <= 0)
            {
                LILogger.LogWarn(asset.name + " does not have any colliders!");
                return(false);
            }

            // Object
            GameObject obj = new GameObject(asset.name);

            // Collider
            PolygonCollider2D mainCollider = null;

            foreach (MapCollider collider in asset.colliders)
            {
                PolygonCollider2D polyCollider = obj.AddComponent <PolygonCollider2D>();
                polyCollider.isTrigger = true;
                polyCollider.SetPath(0, collider.GetPoints());
                mainCollider = polyCollider;
            }

            // Room
            PlainShipRoom room = obj.AddComponent <PlainShipRoom>();

            room.RoomId = (SystemTypes)roomId;
            if (asset.colliders.Length > 0)
            {
                room.roomArea = mainCollider;
            }

            // Room DB
            if (!db.ContainsKey(asset.id))
            {
                db.Add(asset.id, (SystemTypes)roomId);
            }

            // Text DB
            TextHandler.Add((SystemTypes)roomId, asset.name);

            // Polus
            polus.shipStatus.AllRooms = AssetHelper.AddToArr(polus.shipStatus.AllRooms, room);
            polus.shipStatus.FastRooms.Add((SystemTypes)roomId, room);
            MinimapGenerator.AddRoom(asset);
            polus.Add(obj, asset);

            roomId++;
            return(true);
        }
Esempio n. 2
0
        public ShipRoomBuilder(PolusHandler polus)
        {
            this.polus = polus;
            roomId     = 1;
            db         = new Dictionary <long, SystemTypes>();

            // Make Default Room
            GameObject    defaultObj      = new GameObject("Default Room");
            BoxCollider2D defaultCollider = defaultObj.AddComponent <BoxCollider2D>();
            PlainShipRoom defaultRoom     = defaultObj.AddComponent <PlainShipRoom>();

            defaultRoom.RoomId   = 0;
            defaultRoom.roomArea = defaultCollider;
            defaultObj.transform.SetParent(polus.gameObject.transform);
            TextHandler.Add(SystemTypes.Hallway, "Default Room");
        }