コード例 #1
0
 public void TearDown()
 {
     m_scene.Close();
     m_scene = null;
     GC.Collect();
     GC.WaitForPendingFinalizers();
 }
コード例 #2
0
        public void TearDown()
        {
            scene.Close();
            scene = null;
            GC.Collect();
            GC.WaitForPendingFinalizers();

            // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
            // threads.  Possibly, later tests should be rewritten not to worry about such things.
            Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
        }