public void SetupSteps()
 {
     AddStep("set room", () => SelectedRoom.Value = new Room());
     AddStep("ensure has beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait());
     AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom.Value)));
     AddUntilStep("wait for load", () => match.IsCurrentScreen());
 }
Esempio n. 2
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        public void SetupSteps()
        {
            AddStep("set room", () => SelectedRoom.Value = new Room());

            importBeatmap();

            AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom.Value)));
            AddUntilStep("wait for load", () => match.IsCurrentScreen());
        }
 public void SetupSteps()
 {
     AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(Room)));
     AddUntilStep("wait for load", () => match.IsCurrentScreen());
 }