コード例 #1
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    public void OnAttacked_ApplyTwice_OnlyGeneratesOneReaction()
    {
        var target = TestMembers.Any();

        var reactionCardType = TestCards.Reaction(
            ReactiveMember.Originator,
            ReactiveTargetScope.Attacker,
            new EffectData {
            EffectType = EffectType.Attack, FloatAmount = new FloatReference(1)
        });

        AllEffects.Apply(new EffectData
        {
            EffectType       = EffectType.OnAttacked,
            NumberOfTurns    = new IntReference(3),
            ReactionSequence = reactionCardType
        }, target, target);

        AllEffects.Apply(new EffectData
        {
            EffectType       = EffectType.OnAttacked,
            NumberOfTurns    = new IntReference(3),
            ReactionSequence = reactionCardType
        }, target, target);

        Assert.AreEqual(1, target.State.ReactiveStates.Length);
    }
コード例 #2
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    public void SpellFlatDamageEffect_DamageTargetWithResistance_DamageIsAppliedCorrectly()
    {
        var target = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Resistance, 1));

        new SpellFlatDamageEffect(2).Apply(TestMembers.Any(), target);

        Assert.AreEqual(9, target.CurrentHp());
    }
コード例 #3
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    public void HealFlat_ApplyEffect_DoesNotPassFullHealth()
    {
        Member target = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f));

        new Heal(5).Apply(TestMembers.Any(), new Single(target));

        Assert.AreEqual(10, target.State[TemporalStatType.HP]);
    }
コード例 #4
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    public void SpellFlatDamageEffect_DamageTargetWithNoResistance_DamageIsAppliedCorrectly()
    {
        Member attacker = TestMembers.Any();
        Member target   = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f));

        new SpellFlatDamageEffect(1).Apply(attacker, target);

        Assert.AreEqual(9, target.State[TemporalStatType.HP]);
    }
コード例 #5
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    public void ArmorFlat_ApplyEffect_ArmorIsChangedCorrectly()
    {
        var addArmorEffect = ChangeArmorBy(1);
        var target         = TestMembers.With(StatType.Armor, 5);

        AllEffects.Apply(addArmorEffect, TestMembers.Any(), new Single(target));

        Assert.AreEqual(6, target.State.Armor());
    }
コード例 #6
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    public void HealFlat_Take6DamageAndThenHeal5_HpIsCorrect()
    {
        Member target = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f));

        target.State.TakeRawDamage(6);

        new Heal(5).Apply(TestMembers.Any(), new Single(target));

        Assert.AreEqual(9, target.State[TemporalStatType.HP]);
    }
コード例 #7
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    public void HealFlat_OnUnconsciousMember_ShouldDoNothing()
    {
        var target = TestMembers.Any();

        target.State.TakeRawDamage(99);

        new Heal(5).Apply(TestMembers.Any(), target);

        Assert.IsFalse(target.IsConscious());
    }
コード例 #8
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    public void DamageOnAttacker_ApplyEffect_AttackerIsNotDamagedOnAttackingOther()
    {
        Member paladin  = TestMembers.Create(s => s.With(StatType.Attack, 1f));
        Member ally     = TestMembers.Any();
        Member attacker = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f));

        AllEffects.Apply(DamageAttackerOnAttack(1), paladin, new Single(ally));
        new Attack(0).Apply(attacker, paladin);

        Assert.AreEqual(10, attacker.State[TemporalStatType.HP]);
    }
コード例 #9
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    public void TurnStun_StunFor5Turns_IsStunnedFor5Turns()
    {
        var stunForTurns = new EffectData {
            EffectType = EffectType.StunForTurns, NumberOfTurns = new IntReference(5)
        };
        var target = TestMembers.Any();

        AllEffects.Apply(stunForTurns, TestMembers.Any(), target);

        Assert.AreEqual(5, target.State[TemporalStatType.TurnStun]);
    }
コード例 #10
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    public void ShieldOnAttacked_ApplyEffect_TargetIsNotShieldedIfNoAttacked()
    {
        Member paladin  = TestMembers.With(StatType.Toughness, 5);
        Member ally     = TestMembers.With(StatType.Toughness, 10);
        Member attacker = TestMembers.Any();

        AllEffects.Apply(ChangeShieldOnAttackBy(1), paladin, new Single(ally));
        new Attack(0).Apply(attacker, paladin);

        Assert.AreEqual(0, ally.State[TemporalStatType.Shield]);
    }
コード例 #11
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    public void AdjustStatAdditively_ApplyEffect_CharactersStatsAdjusted()
    {
        var adjustment = new EffectData {
            EffectType = EffectType.AdjustStatAdditively, EffectScope = new StringReference("Attack"), FloatAmount = new FloatReference(1), NumberOfTurns = new IntReference(0)
        };
        var target = TestMembers.Create(s => s.With(StatType.Attack, 10));

        AllEffects.Apply(adjustment, TestMembers.Any(), target);

        Assert.AreEqual(11, target.State[StatType.Attack]);
    }
コード例 #12
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    public void Stun_AdvanceTurn_RemovesOneStunCounter()
    {
        var stunForTurns = new EffectData {
            EffectType = EffectType.StunForTurns, NumberOfTurns = new IntReference(5)
        };
        var target = TestMembers.Any();

        AllEffects.Apply(stunForTurns, TestMembers.Any(), target);
        target.State.OnTurnEnd();

        Assert.AreEqual(4, target.State[TemporalStatType.TurnStun]);
    }
コード例 #13
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    public void RemoveDebuffs_ApplyEffect_RemovesAdditiveEffect()
    {
        var removeDebuffs = new EffectData {
            EffectType = EffectType.RemoveDebuffs
        };
        var target = TestMembers.Create(s => s.With(StatType.Attack, 10));

        target.State.ApplyTemporaryAdditive(new AdjustedStats(new StatAddends().With(StatType.Attack, -5), 5, true, false, StatusTag.None));

        AllEffects.Apply(removeDebuffs, TestMembers.Any(), target);

        Assert.AreEqual(10, target.State[StatType.Attack]);
    }
コード例 #14
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    public void Stun_ApplyEffect()
    {
        var stunFor5 = new EffectData {
            EffectType = EffectType.Stun, NumberOfTurns = new IntReference(5)
        };
        var target = TestMembers.Any();

        AllEffects.Apply(stunFor5, target, new Single(target));
        Assert.AreEqual(
            5,
            target.State[TemporalStatType.Stun]
            );
    }
コード例 #15
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    public void RemoveDebuffs_ApplyEffect_DoesNotRemoveBuff()
    {
        var removeDebuffs = new EffectData {
            EffectType = EffectType.RemoveDebuffs
        };
        var target = TestMembers.Create(s => s);

        target.State.AddReactiveState(new ReactOnAttacked(false, 2, 2, ReactiveTriggerScope.All, new Dictionary <int, Member>(), 1, target, TestCards.AnyReaction()));

        AllEffects.Apply(removeDebuffs, TestMembers.Any(), target);

        Assert.True(target.State.HasStatus(StatusTag.CounterAttack));
    }
コード例 #16
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    public void Stun_CleanseDebuffs_IsRemoved()
    {
        var stunForTurns = new EffectData {
            EffectType = EffectType.StunForTurns, NumberOfTurns = new IntReference(5)
        };
        var target = TestMembers.Any();

        AllEffects.Apply(stunForTurns, TestMembers.Any(), target);
        AllEffects.Apply(new EffectData {
            EffectType = EffectType.RemoveDebuffs
        }, TestMembers.Any(), target);

        Assert.AreEqual(0, target.State[TemporalStatType.TurnStun]);
    }
コード例 #17
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    public void ApplyOnChanceTests_DoesNotApplyWhen0()
    {
        Member source = TestMembers.Any();
        Member target = TestMembers.Create(
            s => s.With(StatType.MaxHP, 10)
            .With(StatType.Damagability, 1f)
            .With(StatType.Toughness, 1f)
            );

        new ApplyOnChance(
            new SpellFlatDamageEffect(1), 0
            ).Apply(source, new Single(target));

        Assert.AreEqual(10, target.State[TemporalStatType.HP]);
    }
コード例 #18
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    public void ApplyOnShieldBelowValue_ApplyEffectWhenShieldIsBelowValue()
    {
        Member source = TestMembers.Any();
        Member target = TestMembers.Create(
            s => s.With(StatType.MaxHP, 10)
            .With(StatType.Damagability, 1f)
            .With(StatType.Toughness, 1f)
            );

        new ApplyOnShieldBelowValue(
            new SpellFlatDamageEffect(1), 1
            ).Apply(source, new Single(target));

        Assert.AreEqual(9, target.State[TemporalStatType.HP]);
    }
コード例 #19
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    public void StealLifeOnAttack_ApplyEffect_LifeIsStolenCorrectly()
    {
        var caster   = TestMembers.Any();
        var attacker = TestMembers.Create(
            s => s.With(StatType.Attack, 1f).With(StatType.MaxHP, 10).With(StatType.Damagability, 1f)
            );
        var target = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f));

        attacker.State.TakeRawDamage(6);

        AllEffects.Apply(StealLifeOnAttack(), caster, new Single(attacker));
        new Attack(5).Apply(attacker, new Single(target));

        Assert.AreEqual(9, attacker.State[TemporalStatType.HP]);
    }
コード例 #20
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    public void Regeneration_ApplyEffect_RegenerateFlatForTurns()
    {
        Member attacker = TestMembers.With(StatType.Attack, 1);
        Member caster   = TestMembers.Any();
        Member target   = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f));

        //creating damage
        new Attack(5).Apply(attacker, new Single(target));

        Debug.Log("Target has " + target.State[TemporalStatType.HP] + "HP");

        new HealFlatForTurnsOnTurnStart(1, 3).Apply(caster, new Single(target));

        BattleEvent.Publish(new TurnEnd());
        BattleEvent.Publish(new TurnStart());
        Assert.AreEqual(
            6,
            target.State[TemporalStatType.HP],
            "Effect did not applied on turn 1."
            );

        BattleEvent.Publish(new TurnEnd());
        BattleEvent.Publish(new TurnStart());
        Assert.AreEqual(
            7,
            target.State[TemporalStatType.HP],
            "Effect did not applied on turn 2."
            );

        BattleEvent.Publish(new TurnEnd());
        BattleEvent.Publish(new TurnStart());
        Assert.AreEqual(
            8,
            target.State[TemporalStatType.HP],
            "Effect did not applied on turn 3."
            );

        BattleEvent.Publish(new TurnEnd());
        BattleEvent.Publish(new TurnStart());
        Assert.AreEqual(
            8,
            target.State[TemporalStatType.HP],
            "Effect applied on turn 4."
            );
    }
コード例 #21
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    public void Regeneration_ApplyEffect_RegenerateFlatForTurns()
    {
        var attacker = TestMembers.With(StatType.Attack, 1);
        var caster   = TestMembers.Any();
        var target   = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f));

        new Attack(5).Apply(attacker, new Single(target));

        new HealOverTime(1, 3).Apply(caster, new Single(target));

        target.State.OnTurnStart();
        target.State.OnTurnEnd();
        Assert.AreEqual(
            6,
            target.State[TemporalStatType.HP],
            "Effect did not applied on turn 1."
            );

        target.State.OnTurnStart();
        target.State.OnTurnEnd();
        Assert.AreEqual(
            7,
            target.State[TemporalStatType.HP],
            "Effect did not applied on turn 2."
            );

        target.State.OnTurnStart();
        target.State.OnTurnEnd();
        Assert.AreEqual(
            8,
            target.State[TemporalStatType.HP],
            "Effect did not applied on turn 3."
            );

        target.State.OnTurnStart();
        target.State.OnTurnEnd();
        Assert.AreEqual(
            8,
            target.State[TemporalStatType.HP],
            "Effect applied on turn 4."
            );
    }
コード例 #22
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 public void TurnStun_DefaultMember_NoStun()
 {
     Assert.AreEqual(0, TestMembers.Any().State[TemporalStatType.TurnStun]);
 }