public void OnAttacked_ApplyTwice_OnlyGeneratesOneReaction() { var target = TestMembers.Any(); var reactionCardType = TestCards.Reaction( ReactiveMember.Originator, ReactiveTargetScope.Attacker, new EffectData { EffectType = EffectType.Attack, FloatAmount = new FloatReference(1) }); AllEffects.Apply(new EffectData { EffectType = EffectType.OnAttacked, NumberOfTurns = new IntReference(3), ReactionSequence = reactionCardType }, target, target); AllEffects.Apply(new EffectData { EffectType = EffectType.OnAttacked, NumberOfTurns = new IntReference(3), ReactionSequence = reactionCardType }, target, target); Assert.AreEqual(1, target.State.ReactiveStates.Length); }
public void SpellFlatDamageEffect_DamageTargetWithResistance_DamageIsAppliedCorrectly() { var target = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Resistance, 1)); new SpellFlatDamageEffect(2).Apply(TestMembers.Any(), target); Assert.AreEqual(9, target.CurrentHp()); }
public void HealFlat_ApplyEffect_DoesNotPassFullHealth() { Member target = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f)); new Heal(5).Apply(TestMembers.Any(), new Single(target)); Assert.AreEqual(10, target.State[TemporalStatType.HP]); }
public void SpellFlatDamageEffect_DamageTargetWithNoResistance_DamageIsAppliedCorrectly() { Member attacker = TestMembers.Any(); Member target = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f)); new SpellFlatDamageEffect(1).Apply(attacker, target); Assert.AreEqual(9, target.State[TemporalStatType.HP]); }
public void ArmorFlat_ApplyEffect_ArmorIsChangedCorrectly() { var addArmorEffect = ChangeArmorBy(1); var target = TestMembers.With(StatType.Armor, 5); AllEffects.Apply(addArmorEffect, TestMembers.Any(), new Single(target)); Assert.AreEqual(6, target.State.Armor()); }
public void HealFlat_Take6DamageAndThenHeal5_HpIsCorrect() { Member target = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f)); target.State.TakeRawDamage(6); new Heal(5).Apply(TestMembers.Any(), new Single(target)); Assert.AreEqual(9, target.State[TemporalStatType.HP]); }
public void HealFlat_OnUnconsciousMember_ShouldDoNothing() { var target = TestMembers.Any(); target.State.TakeRawDamage(99); new Heal(5).Apply(TestMembers.Any(), target); Assert.IsFalse(target.IsConscious()); }
public void DamageOnAttacker_ApplyEffect_AttackerIsNotDamagedOnAttackingOther() { Member paladin = TestMembers.Create(s => s.With(StatType.Attack, 1f)); Member ally = TestMembers.Any(); Member attacker = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f)); AllEffects.Apply(DamageAttackerOnAttack(1), paladin, new Single(ally)); new Attack(0).Apply(attacker, paladin); Assert.AreEqual(10, attacker.State[TemporalStatType.HP]); }
public void TurnStun_StunFor5Turns_IsStunnedFor5Turns() { var stunForTurns = new EffectData { EffectType = EffectType.StunForTurns, NumberOfTurns = new IntReference(5) }; var target = TestMembers.Any(); AllEffects.Apply(stunForTurns, TestMembers.Any(), target); Assert.AreEqual(5, target.State[TemporalStatType.TurnStun]); }
public void ShieldOnAttacked_ApplyEffect_TargetIsNotShieldedIfNoAttacked() { Member paladin = TestMembers.With(StatType.Toughness, 5); Member ally = TestMembers.With(StatType.Toughness, 10); Member attacker = TestMembers.Any(); AllEffects.Apply(ChangeShieldOnAttackBy(1), paladin, new Single(ally)); new Attack(0).Apply(attacker, paladin); Assert.AreEqual(0, ally.State[TemporalStatType.Shield]); }
public void AdjustStatAdditively_ApplyEffect_CharactersStatsAdjusted() { var adjustment = new EffectData { EffectType = EffectType.AdjustStatAdditively, EffectScope = new StringReference("Attack"), FloatAmount = new FloatReference(1), NumberOfTurns = new IntReference(0) }; var target = TestMembers.Create(s => s.With(StatType.Attack, 10)); AllEffects.Apply(adjustment, TestMembers.Any(), target); Assert.AreEqual(11, target.State[StatType.Attack]); }
public void Stun_AdvanceTurn_RemovesOneStunCounter() { var stunForTurns = new EffectData { EffectType = EffectType.StunForTurns, NumberOfTurns = new IntReference(5) }; var target = TestMembers.Any(); AllEffects.Apply(stunForTurns, TestMembers.Any(), target); target.State.OnTurnEnd(); Assert.AreEqual(4, target.State[TemporalStatType.TurnStun]); }
public void RemoveDebuffs_ApplyEffect_RemovesAdditiveEffect() { var removeDebuffs = new EffectData { EffectType = EffectType.RemoveDebuffs }; var target = TestMembers.Create(s => s.With(StatType.Attack, 10)); target.State.ApplyTemporaryAdditive(new AdjustedStats(new StatAddends().With(StatType.Attack, -5), 5, true, false, StatusTag.None)); AllEffects.Apply(removeDebuffs, TestMembers.Any(), target); Assert.AreEqual(10, target.State[StatType.Attack]); }
public void Stun_ApplyEffect() { var stunFor5 = new EffectData { EffectType = EffectType.Stun, NumberOfTurns = new IntReference(5) }; var target = TestMembers.Any(); AllEffects.Apply(stunFor5, target, new Single(target)); Assert.AreEqual( 5, target.State[TemporalStatType.Stun] ); }
public void RemoveDebuffs_ApplyEffect_DoesNotRemoveBuff() { var removeDebuffs = new EffectData { EffectType = EffectType.RemoveDebuffs }; var target = TestMembers.Create(s => s); target.State.AddReactiveState(new ReactOnAttacked(false, 2, 2, ReactiveTriggerScope.All, new Dictionary <int, Member>(), 1, target, TestCards.AnyReaction())); AllEffects.Apply(removeDebuffs, TestMembers.Any(), target); Assert.True(target.State.HasStatus(StatusTag.CounterAttack)); }
public void Stun_CleanseDebuffs_IsRemoved() { var stunForTurns = new EffectData { EffectType = EffectType.StunForTurns, NumberOfTurns = new IntReference(5) }; var target = TestMembers.Any(); AllEffects.Apply(stunForTurns, TestMembers.Any(), target); AllEffects.Apply(new EffectData { EffectType = EffectType.RemoveDebuffs }, TestMembers.Any(), target); Assert.AreEqual(0, target.State[TemporalStatType.TurnStun]); }
public void ApplyOnChanceTests_DoesNotApplyWhen0() { Member source = TestMembers.Any(); Member target = TestMembers.Create( s => s.With(StatType.MaxHP, 10) .With(StatType.Damagability, 1f) .With(StatType.Toughness, 1f) ); new ApplyOnChance( new SpellFlatDamageEffect(1), 0 ).Apply(source, new Single(target)); Assert.AreEqual(10, target.State[TemporalStatType.HP]); }
public void ApplyOnShieldBelowValue_ApplyEffectWhenShieldIsBelowValue() { Member source = TestMembers.Any(); Member target = TestMembers.Create( s => s.With(StatType.MaxHP, 10) .With(StatType.Damagability, 1f) .With(StatType.Toughness, 1f) ); new ApplyOnShieldBelowValue( new SpellFlatDamageEffect(1), 1 ).Apply(source, new Single(target)); Assert.AreEqual(9, target.State[TemporalStatType.HP]); }
public void StealLifeOnAttack_ApplyEffect_LifeIsStolenCorrectly() { var caster = TestMembers.Any(); var attacker = TestMembers.Create( s => s.With(StatType.Attack, 1f).With(StatType.MaxHP, 10).With(StatType.Damagability, 1f) ); var target = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f)); attacker.State.TakeRawDamage(6); AllEffects.Apply(StealLifeOnAttack(), caster, new Single(attacker)); new Attack(5).Apply(attacker, new Single(target)); Assert.AreEqual(9, attacker.State[TemporalStatType.HP]); }
public void Regeneration_ApplyEffect_RegenerateFlatForTurns() { Member attacker = TestMembers.With(StatType.Attack, 1); Member caster = TestMembers.Any(); Member target = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f)); //creating damage new Attack(5).Apply(attacker, new Single(target)); Debug.Log("Target has " + target.State[TemporalStatType.HP] + "HP"); new HealFlatForTurnsOnTurnStart(1, 3).Apply(caster, new Single(target)); BattleEvent.Publish(new TurnEnd()); BattleEvent.Publish(new TurnStart()); Assert.AreEqual( 6, target.State[TemporalStatType.HP], "Effect did not applied on turn 1." ); BattleEvent.Publish(new TurnEnd()); BattleEvent.Publish(new TurnStart()); Assert.AreEqual( 7, target.State[TemporalStatType.HP], "Effect did not applied on turn 2." ); BattleEvent.Publish(new TurnEnd()); BattleEvent.Publish(new TurnStart()); Assert.AreEqual( 8, target.State[TemporalStatType.HP], "Effect did not applied on turn 3." ); BattleEvent.Publish(new TurnEnd()); BattleEvent.Publish(new TurnStart()); Assert.AreEqual( 8, target.State[TemporalStatType.HP], "Effect applied on turn 4." ); }
public void Regeneration_ApplyEffect_RegenerateFlatForTurns() { var attacker = TestMembers.With(StatType.Attack, 1); var caster = TestMembers.Any(); var target = TestMembers.Create(s => s.With(StatType.MaxHP, 10).With(StatType.Damagability, 1f)); new Attack(5).Apply(attacker, new Single(target)); new HealOverTime(1, 3).Apply(caster, new Single(target)); target.State.OnTurnStart(); target.State.OnTurnEnd(); Assert.AreEqual( 6, target.State[TemporalStatType.HP], "Effect did not applied on turn 1." ); target.State.OnTurnStart(); target.State.OnTurnEnd(); Assert.AreEqual( 7, target.State[TemporalStatType.HP], "Effect did not applied on turn 2." ); target.State.OnTurnStart(); target.State.OnTurnEnd(); Assert.AreEqual( 8, target.State[TemporalStatType.HP], "Effect did not applied on turn 3." ); target.State.OnTurnStart(); target.State.OnTurnEnd(); Assert.AreEqual( 8, target.State[TemporalStatType.HP], "Effect applied on turn 4." ); }
public void TurnStun_DefaultMember_NoStun() { Assert.AreEqual(0, TestMembers.Any().State[TemporalStatType.TurnStun]); }