public void OnPuzzleComplete(string puzzleId) { if (puzzleId.Equals(numberPuzzleId)) { // can show password option in player responses } else if (puzzleId.Equals(energyBlockPuzzleId)) { PCDialogue = dialogueLookup[dialogueIds[2]]; PCTestDialogue = testDialogueLookup[dialogueIds[2]]; } }
private void Awake() { UICanvas.SetActive(false); BuildDialogueLookup(); PCDialogue = dialogueLookup[dialogueIds[0]]; // load first dialogue //PCDialogue = dialogueLookup[dialogueIds[2]]; foreach (TestDialogue testDialogue in PCTestDialoguePaths) { testDialogue.Init(); } PCTestDialogue = PCTestDialoguePaths[0]; }
public void OnPasswordGiven() { // load energy not connected dialogue PCDialogue = dialogueLookup[dialogueIds[1]]; PCTestDialogue = testDialogueLookup[dialogueIds[1]]; }