void Start() { hundGun = GetComponent <HundGun>(); knife = GetComponent <Knife>(); sources = gameObject.GetComponents <AudioSource>(); GameObject canvas = GameObject.Find("Canvas"); sw = canvas.GetComponent <SelectWepon>(); }
// Use this for initialization void Start() { FlypanFlag = false; GameObject canvas = GameObject.Find("Canvas"); cm = canvas.GetComponent <CoordinateManage>(); rd = GetComponent <RabitDamage>(); sw = canvas.GetComponent <SelectWepon>(); }
void Start() { dxBuf = 0; dyBuf = -1; knife = GetComponent <Knife>(); hundGun = GetComponent <HundGun>(); flypan = GetComponent <FlyPan>(); sources = gameObject.GetComponents <AudioSource>(); GameObject canvas = GameObject.Find("Canvas"); sw = canvas.GetComponent <SelectWepon>(); }
// Use this for initialization void Start() { sources = gameObject.GetComponents <AudioSource>(); GameObject canvas = GameObject.Find("Canvas"); GameObject switch0 = GameObject.Find("Switch"); sw = canvas.GetComponent <SelectWepon>(); mw = canvas.GetComponent <MessageWindow>(); if (SceneManager.GetActiveScene().name == "Hard Full") { ss = switch0.GetComponent <StageSwitch>(); } myText = mw.pauseUI.GetComponentInChildren <Text>(); }