public void BeforeTest() { _actionStateMachineComponent = new GameObject().AddComponent <TestActionStateMachineComponent>(); _actionStateMachineComponent.Params = ScriptableObject.CreateInstance <ActionStateParams>(); _actionStateMachineComponent.TestAwake(); _actionStateMachineComponent.SetActionStateCreator(new MockActionStateCreator()); }
public void AfterTest() { _actionStateMachineComponent = null; }