public void BeforeTest()
 {
     _actionStateMachineComponent        = new GameObject().AddComponent <TestActionStateMachineComponent>();
     _actionStateMachineComponent.Params = ScriptableObject.CreateInstance <ActionStateParams>();
     _actionStateMachineComponent.TestAwake();
     _actionStateMachineComponent.SetActionStateCreator(new MockActionStateCreator());
 }
 public void AfterTest()
 {
     _actionStateMachineComponent = null;
 }