// public string prepareTextLine_from_vectPosXYZ(Vector3 vectPosXYZ, int Tile_zoom) { Vector2 vectTxTy = new Vector3(vectPosXYZ.x / 256, -vectPosXYZ.z / 256, Tile_zoom); Vector2 vectLonxLaty = TerrainTile.TileToWorldPos(vectTxTy, Tile_zoom); return(prepareText_Vector3("vectPosXYZ", vectPosXYZ) + prepareText_Vector3("; vectTxTyTzoom", new Vector3(vectTxTy.x, vectTxTy.y, Tile_zoom)) + prepareText_Vector3("; vectLonxLaty_Tzoom", new Vector3(vectLonxLaty.x, vectLonxLaty.y, Tile_zoom))); }