コード例 #1
0
ファイル: TerrainDisplay.cs プロジェクト: xzyio/Rotmg-PServer
        public TerrainDisplay(TerrainTile[,] tiles)
        {
            mode = Mode.Erase;
            this.tilesBak = (TerrainTile[,])tiles.Clone();
            this.tiles = tiles;
            ClientSize = new Size(800, 800);
            BackColor = Color.Blue;
            WindowState = FormWindowState.Maximized;
            panel = new Panel()
            {
                Dock = DockStyle.Fill,
                AutoScroll = true,
                Controls =
                {
                    (pic = new PictureBox()
                    {
                        Image = bmp = RenderColorBmp(tiles),
                        SizeMode = PictureBoxSizeMode.AutoSize,
                    })
                }
            };
            panel.HorizontalScroll.Enabled = true;
            panel.VerticalScroll.Enabled = true;
            panel.HorizontalScroll.Visible = true;
            panel.VerticalScroll.Visible = true;
            Controls.Add(panel);
            pic2 = new PictureBox()
            {
                Image = bmp,
                Width = 250,
                Height = 250,
                SizeMode = PictureBoxSizeMode.Zoom
            };
            Controls.Add(pic2);
            pic2.BringToFront();

            Text = mode.ToString();

            pic.MouseMove += new MouseEventHandler(pic_MouseMove);
            pic.MouseDoubleClick += new MouseEventHandler(pic_MouseDoubleClick);
        }
コード例 #2
0
ファイル: Biome.cs プロジェクト: Jankos132/Server-Source
        void Randomize(TerrainTile[,] buff)
        {
            int w = buff.GetLength(0);
            int h = buff.GetLength(1);
            TerrainTile[,] tmp = (TerrainTile[,])buff.Clone();
            for (int y = 10; y < h - 10; y++)
                for (int x = 10; x < w - 10; x++)
                {
                    var tile = buff[x, y];

                    if (tile.TileId == TileTypes.Water && tile.Elevation >= elevationThreshold[3])
                        tile.TileId = TileTypes.SnowRock;
                    else if (tile.TileId != TileTypes.Water && tile.TileId != TileTypes.Road &&
                             tile.TileId != TileTypes.Beach && tile.TileId != TileTypes.MovingWater &&
                             tile.TileId != TileTypes.DeepWater)
                    {
                        var id = tmp[x + rand.Next(-3, 4), y + rand.Next(-3, 4)].TileId;
                        while (id == TileTypes.Water || id == TileTypes.Road ||
                               id == TileTypes.Beach || id == TileTypes.MovingWater ||
                               id == TileTypes.DeepWater)
                            id = tmp[x + rand.Next(-3, 4), y + rand.Next(-3, 4)].TileId;
                        tile.TileId = id;
                    }

                    //if (tile.TileId == TileTypes.Beach)
                    //    tile.Region = TileRegion.Spawn;

                    string biome = tile.Biome;
                    if (tile.TileId == TileTypes.Beach) biome = "beach";
                    else if (tile.TileId == TileTypes.MovingWater) biome = "coast";

                    var biomeObj = Decoration.GetDecor(biome, rand);
                    if (biomeObj != null)
                    {
                        tile.TileObj = biomeObj;
                        var size = Decoration.GetSize(biomeObj, rand);
                        if (size != null)
                            tile.Name = "size:" + size;
                    }

                    float elevation = 0;
                    int c = 0;
                    for (int dy = -1; dy <= 1; dy++)
                        for (int dx = -1; dx <= 1; dx++)
                        {
                            if (x + dx < 0 || x + dx >= w || y + dy < 0 || y + dy >= h) continue;
                            elevation += tmp[x + dx, y + dy].Elevation;
                            c++;
                        }
                    tile.Elevation = elevation / c;

                    buff[x, y] = tile;
                }
        }
コード例 #3
0
ファイル: Biome.cs プロジェクト: rotmgkillroyx/rotmg_svr_OLD
        void Randomize(TerrainTile[,] buff)
        {
            int w = buff.GetLength(0);
            int h = buff.GetLength(1);
            TerrainTile[,] tmp = (TerrainTile[,])buff.Clone();
            for (int y = 10; y < h - 10; y++)
                for (int x = 10; x < w - 10; x++)
                {
                    var tile = buff[x, y];

                    if (tile.TileId == TileTypes.Water && tile.Elevation >= elevationThreshold[3])
                        tile.TileId = TileTypes.SnowRock;
                    else if (tile.TileId != TileTypes.Water && tile.TileId != TileTypes.Road &&
                             tile.TileId != TileTypes.Beach && tile.TileId != TileTypes.MovingWater &&
                             tile.TileId != TileTypes.DeepWater)
                    {
                        var id = buff[x + rand.Next(-1, 2), y + rand.Next(-1, 2)].TileId;
                        while (id == TileTypes.Water || id == TileTypes.Road ||
                               id == TileTypes.Beach || id == TileTypes.MovingWater ||
                               id == TileTypes.DeepWater)
                            id = buff[x + rand.Next(-5, 5), y + rand.Next(-5, 5)].TileId;
                        tile.TileId = id;
                    }

                    //if (tile.TileId == TileTypes.Beach)
                    //    tile.Region = TileRegion.Spawn;

                    string biome = tile.Biome;
                    if (tile.TileId == TileTypes.Beach) biome = "beach";
                    else if (tile.TileId == TileTypes.MovingWater) biome = "coast";

                    var biomeObj = Decoration.GetDecor(biome, rand);
                    if (biomeObj != null)
                    {
                        tile.TileObj = biomeObj;
                        var size = Decoration.GetSize(biomeObj, rand);
                        if (size != null)
                            tile.Name = "size:" + size;
                    }

                    buff[x, y] = tile;
                }
        }