//Alternate addLayer method that automatically generates random seed for that layer public void addLayer(float scale, float height, float heightMax, float heightMin, float offset, Color colorOne, Color colorTwo) { addLayer(scale, height, heightMax, heightMin, offset, colorOne, colorTwo, TerrainRandomizer.getMasterSeed()); }
//Alternate addLayer method that automatically adds random seed for that layer public void addPass(int layer, float scale, float height, float heightMax, float heightMin) { addPass(layer, scale, height, heightMax, heightMin, TerrainRandomizer.getMasterSeed()); }
//Alternate creation method excluding seed input parameter, uses master seed instead public void CreateTerrainHeightGenerator(float scale, float height, float heightMax, float heightMin, Color colorOne, Color colorTwo) { CreateTerrainHeightGenerator(scale, height, heightMax, heightMin, colorOne, colorTwo, TerrainRandomizer.getMasterSeed()); }