コード例 #1
0
        public void newMat()
        {
            // Create a unique material name.
            string matName = Util.getUniqueInternalName("newMaterial", "TerrainMaterialSet", true);
            // Create the new material.
            ObjectCreator oc = new ObjectCreator("TerrainMaterial");

            oc["internalName"] = matName;
            oc["parentGroup"]  = "TerrainMaterialDlgNewGroup";

            TerrainMaterial newMat = oc.Create();

            newMat.setFilename("art/terrains/materials.cs");
            // Mark it as dirty and to be saved in the default location.
            PersistenceManager ETerrainMaterialPersistMan = "ETerrainMaterialPersistMan";

            ETerrainMaterialPersistMan.setDirty(newMat, "art/terrains/materials.cs");
            GuiTreeViewCtrl matLibTree = this.findObjectByInternalName("matLibTree", true);

            //TerrainPainterAddition
            int root = matLibTree.findItemByName("RootMaterial");

            int folder = matLibTree.findItemByName("Unused");

            if (folder == 0)
            {
                folder = matLibTree.insertItem(root, "Unused", "Unused", "");
            }
            matLibTree.insertObject(folder, newMat, true);

            matLibTree.buildVisibleTree(true);
            SimObject item = matLibTree.findItemByObjectId(newMat);

            matLibTree.selectItem(item);
        }