コード例 #1
0
ファイル: TerrainModel.cs プロジェクト: iaco79/HiOctaneTools
        protected override void render()
        {
            if (material == null)
            {
                return;
            }

            material.Bind();

            if (EngineBase.Renderer.ShadowFrameBuffer.TextureHandle > 0)
            {
                GL.ActiveTexture(TextureUnit.Texture0);
                GL.BindTexture(TextureTarget.Texture2D, EngineBase.Renderer.ShadowFrameBuffer.TextureHandle);
                material.SetUniform("shadowMap", 0);
                material.SetUniform("shadowViewProjection", Matrix4.Mult(shadowViewProjection, EngineBase.Renderer.ShadowMapBias));
            }

            Matrix4 mv = Matrix4.Mult(transformation, EngineBase.Renderer.View);
            Matrix4 nm = Matrix4.Invert(mv);

            nm.Transpose();
            material.SetUniform("normalMatrix", nm);
            material.SetUniform("model", transformation);
            material.SetUniform("modelView", mv);
            material.SetUniform("modelViewProjection", Matrix4.Mult(mv, EngineBase.Renderer.Projection));

            if (light == null)
            {
                light = (DirectionalLight)EngineBase.Scene.GetLight(0);
            }
            material.SetUniform("lightDirection", light.Direction);

            material.SetUniform("color", ref color);
            material.SetUniform("time", Time);

            GL.BindVertexArray(vaoHandle);
            GL.DrawElements(PrimitiveType.Triangles, indicesVboData.Length, DrawElementsType.UnsignedInt, IntPtr.Zero);
            GL.BindVertexArray(0);

            material.Unbind();
        }