private string GetLandEventForPosition() { if (this.IsOnSnow()) { this.isSnow = true; return(this.landSnow); } if (this.surfaceDetector.Surface != UnderfootSurfaceDetector.SurfaceType.None) { return(this.landDefault); } if (LocalPlayer.FpCharacter.IsInWater()) { return(this.landWater); } int prominantTextureIndex = TerrainHelper.GetProminantTextureIndex(base.transform.position); if (prominantTextureIndex == 1) { return(this.landMud); } if (prominantTextureIndex != 4) { return(this.landDefault); } return(this.landSand); }
private void spawnDigParticle(Vector3 pos) { if (CoopPeerStarter.DedicatedHost) { return; } Vector3 pos2 = pos; pos2.y = Terrain.activeTerrain.SampleHeight(pos) + Terrain.activeTerrain.transform.position.y; if (this.IsOnSnow()) { PoolManager.Pools["Particles"].Spawn(LocalPlayer.ScriptSetup.events.snowFootParticle.transform, pos2, Quaternion.identity); return; } int prominantTextureIndex = TerrainHelper.GetProminantTextureIndex(base.transform.position); if (prominantTextureIndex == 6 || prominantTextureIndex == 1) { PoolManager.Pools["Particles"].Spawn(LocalPlayer.ScriptSetup.events.leafFootParticle.transform, pos2, Quaternion.identity); } else if (prominantTextureIndex == 3 || prominantTextureIndex == 0) { PoolManager.Pools["Particles"].Spawn(LocalPlayer.ScriptSetup.events.dustFootParticle.transform, pos2, Quaternion.identity); } else if (prominantTextureIndex == 4) { PoolManager.Pools["Particles"].Spawn(LocalPlayer.ScriptSetup.events.sandFootParticle.transform, pos2, Quaternion.identity); } }
public string GetFootstepForPosition() { this.isSnow = false; switch (this.surfaceDetector.Surface) { case UnderfootSurfaceDetector.SurfaceType.None: if (this.IsOnSnow()) { this.isSnow = true; return(this.footstepSnow); } switch (TerrainHelper.GetProminantTextureIndex(base.transform.position)) { case 0: return(this.footstepDefault); case 1: return(this.footstepMud); case 2: case 3: case 5: case 7: return(this.footstepRock); case 4: return(this.footstepSand); case 6: return(this.footstepLeaves); default: return(this.footstepDefault); } break; case UnderfootSurfaceDetector.SurfaceType.Wood: return(this.footstepWood); case UnderfootSurfaceDetector.SurfaceType.Rock: return(this.footstepRock); case UnderfootSurfaceDetector.SurfaceType.Carpet: return(this.footstepCarpet); case UnderfootSurfaceDetector.SurfaceType.Dirt: return(this.footstepDefault); case UnderfootSurfaceDetector.SurfaceType.Metal: return(this.footstepMetal); default: return(this.footstepDefault); } }
public static int GetProminantTextureIndex(Vector3 worldPosition) { return(TerrainHelper.GetProminantTextureIndex(Terrain.activeTerrain, worldPosition)); }