Terminologies.Encampment GetEncampment(Terminologies.Encampment encampment) { switch (encampment) { case Terminologies.Encampment.Front: case Terminologies.Encampment.Back: return(encampment); default: return((Terminologies.Encampment)UnityEngine.Random.Range(0, 1)); } }
public IGame CreateInstance(Terminologies.Encampment firstPlayerEncampment) => constructor(firstPlayerEncampment);
public IGame CreateGameInstance(Terminologies.Encampment firstPlayerEncampment) => factory.CreateInstance(firstPlayerEncampment);