Terminologies.Encampment GetEncampment(Terminologies.Encampment encampment)
        {
            switch (encampment)
            {
            case Terminologies.Encampment.Front:
            case Terminologies.Encampment.Back:
                return(encampment);

            default:
                return((Terminologies.Encampment)UnityEngine.Random.Range(0, 1));
            }
        }
Exemple #2
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 public IGame CreateInstance(Terminologies.Encampment firstPlayerEncampment) => constructor(firstPlayerEncampment);
Exemple #3
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 public IGame CreateGameInstance(Terminologies.Encampment firstPlayerEncampment) => factory.CreateInstance(firstPlayerEncampment);