public void CommandComplete(TurnBasedCharacterTemplate template) { if (template == null || template.TurnBased.ActionPoints == 0) { if (_current != null) { _current.Entity.Post(new EndTurnEvent(_current.Entity)); if (_current.IsPlayer()) { World.Get <PlayerTurnBasedSystem>().TurnEnd(_current); } else { World.Get <NpcTurnBasedSystem>().TurnEnd(_current); } } _turnTemplates.Run(_findCurrentFastest); if (_current == null) { NewTurn(); } } else { if (_current != template) { _current = template; StartTurn(); } else { RunTurn(); } } }
public void OnPeriodicUpdate() { for (int i = 0; i < _occupiedCells.Count; i++) { _occupiedCells[i].Occupied = null; } _occupiedCells.Clear(); _templateList.Run(_del); }
public void OnSystemUpdate(float dt, float unscaledDt) { if (_flyingList == null) { _flyingList = EntityController.GetTemplateList <FlyingTemplate>(); } if (_flyingList != null) { _flyingList.Run(_del); } }
public void OnFixedSystemUpdate(float dt) { if (_moverList != null) { _moverList.Run(_moverDel); } if (_frozen) { CheckRigidbodies(); } }
public void OnPeriodicUpdate() { if (_occupyTemplates == null) { _occupyTemplates = EntityController.GetTemplateList <UnitOccupyingCellTemplate>(); } if (Game.GameActive && !Game.Paused) { _sensorTemplates.Run(_sensorDel); _unitySensorTemplates.Run(_unitySensorDel); } }
public void OnSystemUpdate(float dt, float unscaledDt) { for (int i = _moveTweens.Count - 1; i >= 0; i--) { _moveTweens[i].Entity.Post(new SetTransformPosition(_moveTweens[i].Tr, _moveTweens[i].Tween.Get())); if (_moveTweens[i].Entity.Tags.Contain(EntityTags.RotateToMoveTarget)) { var speed = _moveTweens[i].Entity.Get <RotationSpeed>()?.Speed ?? 10; var targetRotation = Quaternion.LookRotation(_moveTweens[i].Tween.EndValue - _moveTweens[i].Tr.position); var rotation = Quaternion.RotateTowards(_moveTweens[i].Tr.rotation, targetRotation, speed * TimeManager.DeltaTime); _moveTweens[i].Entity.Post(new SetTransformRotation(_moveTweens[i].Tr, rotation)); } if (!_moveTweens[i].Tween.Active) { FinishMove(_moveTweens[i].Entity, _moveTweens[i].Tween.EndValue); _moveTweens.RemoveAt(i); } } _forwardMovers.Run(_forwardDel); _rotators.Run(_rotateDel); _simpleMovers.Run(_simpleDel); _arcMovers.Run(_arcDel); }
public void OnFixedSystemUpdate(float dt) { _flyingList.Run(_del); }
public void OnSystemUpdate(float dt, float unscaledDt) { _list.Run(_del); }