private void Start() { Instantiate(name, transform); NameCan = transform.GetChild(2).gameObject; NameCan.transform.GetChild(0).GetComponent <Text>().fontSize = (int)(NameCan.transform.GetChild(0).GetComponent <Text>().fontSize *(1 / transform.localScale.x)); if (shopIndexes.Length <= 0) { setName(); } else { NameCan.transform.GetChild(0).GetComponent <RectTransform>().anchoredPosition = new Vector2(-960f, -540.82f); } spr = GetComponent <SpriteRenderer>(); defaultMat = spr.material; spr.sprite = item.ItemSprite; item.ItemSprite = spr.sprite; if (isShopTem) { pv = GetComponent <PhotonView>(); temMgr = FindObjectOfType <TemManager>(); Invoke("Del", 5); } }
private void Start() { pc = playerCountSave.instance; if (!isLobby) { player = transform.parent.gameObject.transform.parent.gameObject.GetComponent <Player>(); } temMgr = FindObjectOfType <TemManager>(); pause = FindObjectOfType <Pause>(); anim = GetComponent <Animator>(); Player[] players = FindObjectsOfType <Player>(); foreach (Player p in players) { if (p.pv.IsMine) { PlayerItem = p.GetComponent <PlayerItem>(); break; } } BigType = BigItemName.transform.GetChild(0).GetComponent <Text>(); BigType2 = BigItemName2.transform.GetChild(0).GetComponent <Text>(); SmallType1 = SmallItemName1.transform.GetChild(0).GetComponent <Text>(); SmallType2 = SmallItemName2.transform.GetChild(0).GetComponent <Text>(); }
private void Start() { firstScale = transform.localScale; sound = GetComponent <SoundManager>(); pv = GetComponent <PhotonView>(); temMgr = FindObjectOfType <TemManager>(); hpSave = hp; }
private void Start() { rigid = GetComponent <Rigidbody2D>(); flashwhite = GetComponent <FlashWhite>(); anim = GetComponent <Animator>(); seeker = GetComponent <Seeker>(); temMgr = FindObjectOfType <TemManager>(); zombie = GetComponent <Zombie>(); }
private void Awake() { indexes = new int[canItems.Length]; temMgr = FindObjectOfType <TemManager>(); if (PhotonNetwork.OfflineMode) { if (SceneManager.GetActiveScene().name == "Play") { Invoke("StartTem", FindObjectOfType <ZombieSpawner>().FirstDelay); } } else { if (GetComponent <PhotonView>().IsMine) { if (SceneManager.GetActiveScene().name == "Play") { Invoke("StartTem", FindObjectOfType <ZombieSpawner>().FirstDelay); } } } pc = playerCountSave.instance; }
//private Rigidbody2D rigid; private void Start() { temMgr = FindObjectOfType <TemManager>(); }
private void Start() { invet = FindObjectOfType <Invent>(); p = FindObjectOfType <PlayerItem>(); tem = FindObjectOfType <TemManager>(); }
private void Start() { if(SceneManager.GetActiveScene().name=="Tutorial") GameObject.Find("FAST").GetComponent<Image>().color=Color.white; timeMgr = FindObjectOfType<TimeManager>(); temMgr = FindObjectOfType<TemManager>(); if (PhotonNetwork.OfflineMode) nickname.text = PlayerPrefs.GetString("NameKey", "Player"); anim = GetComponent<Animator>(); localScaleX = transform.localScale.x; canvasLocalScaleX = canvasRect.localScale.x; savedGunPos = gun.transform.localPosition; speed = savedSpeed; gunAnim = gun.GetComponent<Animator>(); currentWeapon.walkSpeed_P = 100; savedCanvasScale = photonviewCanvas.transform.localScale; passive = GetComponent<PassiveItem>(); pc=playerCountSave.instance; if (!pc.isKor()) { CombineText.text = CombineEng; for (int i = 0; i < ItemTypes.Length; i++) { ItemTypes[i].text = ItemTypesEng[i]; } } if (SceneManager.GetActiveScene().name == "Play" ||SceneManager.GetActiveScene().name == "Tutorial" ) { isPlay = true; } if (pv.IsMine) { StartCoroutine(hpRegenCor()); camera = GameObject.Find("Main Camera").GetComponent<Camera>(); statMgr=transform.GetChild(0).GetComponent<StatManager>(); playerItem = GetComponent<PlayerItem>(); leftBullet = transform.GetChild(0).transform.GetChild(0).GetComponent<LeftBullet>(); sound = GetComponent<SoundManager>(); playerItem.player = this; offStat =transform.GetChild(0).GetComponent<offlineStat>(); if(isPlay) { GetComponent<CapsuleCollider2D>().isTrigger = true; if (!isTEST && SceneManager.GetActiveScene().name!="Tutorial") { Invoke("aspaltSet",FindObjectOfType<RoomTemplates>().delay); Invoke("setCam",FindObjectOfType<ZombieSpawner>().FirstDelay+0.5f); } else { setCam(); } offStat.startSpeed = speedValue(); } else { canMove = true; camera.GetComponent<CameraManager>().target = gameObject; } } else { Destroy(canvas); Destroy(GetComponent<AudioListener>()); } }