Exemple #1
0
 private void Start()
 {
     Instantiate(name, transform);
     NameCan = transform.GetChild(2).gameObject;
     NameCan.transform.GetChild(0).GetComponent <Text>().fontSize = (int)(NameCan.transform.GetChild(0).GetComponent <Text>().fontSize *(1 / transform.localScale.x));
     if (shopIndexes.Length <= 0)
     {
         setName();
     }
     else
     {
         NameCan.transform.GetChild(0).GetComponent <RectTransform>().anchoredPosition =
             new Vector2(-960f, -540.82f);
     }
     spr             = GetComponent <SpriteRenderer>();
     defaultMat      = spr.material;
     spr.sprite      = item.ItemSprite;
     item.ItemSprite = spr.sprite;
     if (isShopTem)
     {
         pv     = GetComponent <PhotonView>();
         temMgr = FindObjectOfType <TemManager>();
         Invoke("Del", 5);
     }
 }
Exemple #2
0
    private void Start()
    {
        pc = playerCountSave.instance;
        if (!isLobby)
        {
            player = transform.parent.gameObject.transform.parent.gameObject.GetComponent <Player>();
        }
        temMgr = FindObjectOfType <TemManager>();
        pause  = FindObjectOfType <Pause>();
        anim   = GetComponent <Animator>();
        Player[] players = FindObjectsOfType <Player>();
        foreach (Player p in players)
        {
            if (p.pv.IsMine)
            {
                PlayerItem = p.GetComponent <PlayerItem>();
                break;
            }
        }

        BigType    = BigItemName.transform.GetChild(0).GetComponent <Text>();
        BigType2   = BigItemName2.transform.GetChild(0).GetComponent <Text>();
        SmallType1 = SmallItemName1.transform.GetChild(0).GetComponent <Text>();
        SmallType2 = SmallItemName2.transform.GetChild(0).GetComponent <Text>();
    }
Exemple #3
0
 private void Start()
 {
     firstScale = transform.localScale;
     sound      = GetComponent <SoundManager>();
     pv         = GetComponent <PhotonView>();
     temMgr     = FindObjectOfType <TemManager>();
     hpSave     = hp;
 }
Exemple #4
0
 private void Start()
 {
     rigid      = GetComponent <Rigidbody2D>();
     flashwhite = GetComponent <FlashWhite>();
     anim       = GetComponent <Animator>();
     seeker     = GetComponent <Seeker>();
     temMgr     = FindObjectOfType <TemManager>();
     zombie     = GetComponent <Zombie>();
 }
Exemple #5
0
 private void Awake()
 {
     indexes = new int[canItems.Length];
     temMgr  = FindObjectOfType <TemManager>();
     if (PhotonNetwork.OfflineMode)
     {
         if (SceneManager.GetActiveScene().name == "Play")
         {
             Invoke("StartTem", FindObjectOfType <ZombieSpawner>().FirstDelay);
         }
     }
     else
     {
         if (GetComponent <PhotonView>().IsMine)
         {
             if (SceneManager.GetActiveScene().name == "Play")
             {
                 Invoke("StartTem", FindObjectOfType <ZombieSpawner>().FirstDelay);
             }
         }
     }
     pc = playerCountSave.instance;
 }
Exemple #6
0
    //private Rigidbody2D rigid;

    private void Start()
    {
        temMgr = FindObjectOfType <TemManager>();
    }
Exemple #7
0
 private void Start()
 {
     invet = FindObjectOfType <Invent>();
     p     = FindObjectOfType <PlayerItem>();
     tem   = FindObjectOfType <TemManager>();
 }
Exemple #8
0
    private void Start()
    {
        if(SceneManager.GetActiveScene().name=="Tutorial")
            GameObject.Find("FAST").GetComponent<Image>().color=Color.white;
        timeMgr = FindObjectOfType<TimeManager>();
        temMgr = FindObjectOfType<TemManager>();
        
        if (PhotonNetwork.OfflineMode)
            nickname.text = PlayerPrefs.GetString("NameKey", "Player");
        anim = GetComponent<Animator>();
        localScaleX = transform.localScale.x;
        canvasLocalScaleX = canvasRect.localScale.x;

        savedGunPos = gun.transform.localPosition;
        speed = savedSpeed;

        gunAnim = gun.GetComponent<Animator>();
        currentWeapon.walkSpeed_P = 100;
        savedCanvasScale = photonviewCanvas.transform.localScale;
        passive = GetComponent<PassiveItem>();
        pc=playerCountSave.instance;
        if (!pc.isKor())
        {
             CombineText.text = CombineEng;
            for (int i = 0; i < ItemTypes.Length; i++)
            {
                ItemTypes[i].text = ItemTypesEng[i];
            }
        }
        if (SceneManager.GetActiveScene().name == "Play" ||SceneManager.GetActiveScene().name == "Tutorial" )
        {
            isPlay = true;
        }
        if (pv.IsMine)
        {
            
            StartCoroutine(hpRegenCor());
            camera = GameObject.Find("Main Camera").GetComponent<Camera>();
            statMgr=transform.GetChild(0).GetComponent<StatManager>();
            playerItem = GetComponent<PlayerItem>();
            leftBullet = transform.GetChild(0).transform.GetChild(0).GetComponent<LeftBullet>();
            sound = GetComponent<SoundManager>();
            playerItem.player = this;
            offStat	=transform.GetChild(0).GetComponent<offlineStat>();
          
if(isPlay)
{
            GetComponent<CapsuleCollider2D>().isTrigger = true;
                if (!isTEST && SceneManager.GetActiveScene().name!="Tutorial")
                {
                    Invoke("aspaltSet",FindObjectOfType<RoomTemplates>().delay);
                    Invoke("setCam",FindObjectOfType<ZombieSpawner>().FirstDelay+0.5f);   
                }
                else
                {
                    setCam();
                }
                offStat.startSpeed = speedValue();
            }
            else
            {
                canMove = true;
                camera.GetComponent<CameraManager>().target = gameObject;
            }
        }
        else
        {
            Destroy(canvas);
            Destroy(GetComponent<AudioListener>());
        }
    }