コード例 #1
0
        public bool CheckInputTarget(InputTargetType targetType, GoalTarget goal)
        {
            if (goal != null)
            {
                Units unit = goal.m_Unit;
                if (targetType == InputTargetType.MoveTarget)
                {
                    return(unit != null && unit.isLive);
                }
                if (unit == null || !unit.isLive || !unit.CanBeSelected || !TeamManager.CanAttack(this.m_Owner, goal.m_Unit) || UnitFeature.DistanceToTarget(this.m_Owner.transform, unit.transform) > this.m_Owner.fog_range)
                {
                    return(false);
                }
                switch (targetType)
                {
                case InputTargetType.AttackTarget:
                case InputTargetType.KillTarget:
                case InputTargetType.BuffTarget:
                case InputTargetType.FixedTarget:
                case InputTargetType.AttackYouTarget:
                case InputTargetType.TauntTarget:
                case InputTargetType.GuardTarget:
                    return(true);

                case InputTargetType.SelectTarget:
                    return(this.m_Owner.isPlayer);
                }
            }
            return(false);
        }
コード例 #2
0
        protected override bool doAction()
        {
            int skill_index = this.skillData.config.skill_index;
            List <SkillDataKey> skillsByIndex = base.unit.getSkillsByIndex(skill_index);

            if (skillsByIndex == null || skillsByIndex.Count < 3)
            {
                return(false);
            }
            if (this.targetUnits == null)
            {
                return(false);
            }
            for (int i = 0; i < this.targetUnits.Count; i++)
            {
                List <Units> list = new List <Units>();
                list.Add(this.targetUnits[i]);
                if (TeamManager.CanAttack(base.unit, list[0]))
                {
                    StartSkillAction startSkillAction = ActionManager.StartSkill(skillsByIndex[1], base.unit, list, this.targetPosition, true, null);
                    startSkillAction.OnSkillDamageCallback = new Callback <BaseSkillAction, List <Units> >(this.OnSkillDamage);
                    startSkillAction.OnSkillEndCallback    = new Callback <BaseSkillAction>(this.OnSkillEnd);
                    this.AddAction(startSkillAction);
                }
                else
                {
                    StartSkillAction startSkillAction2 = ActionManager.StartSkill(skillsByIndex[2], base.unit, list, this.targetPosition, true, null);
                    startSkillAction2.OnSkillDamageCallback = new Callback <BaseSkillAction, List <Units> >(this.OnSkillDamage);
                    startSkillAction2.OnSkillEndCallback    = new Callback <BaseSkillAction>(this.OnSkillEnd);
                    this.AddAction(startSkillAction2);
                }
            }
            return(true);
        }
コード例 #3
0
        public List <Units> GetListOfRecentlySensedOpponents(Relation relation, TargetTag tagType = TargetTag.All, bool isVisibile = true, bool isCheckTaunted = false, SortType sortType = SortType.None, FindType findType = FindType.None, object param = null)
        {
            this.target_units.Clear();
            bool flag = false;

            for (int i = 0; i < this.m_MemoryId.Count; i++)
            {
                int          num          = this.m_MemoryId[i];
                MemoryRecord memoryRecord = this.m_MemoryMap[num];
                if (memoryRecord != null)
                {
                    if (!isVisibile || memoryRecord.bWithingFOV)
                    {
                        Units unit = MapManager.Instance.GetUnit(num);
                        if (unit == null || !unit.isLive)
                        {
                            this.m_MemoryMap[num] = null;
                        }
                        else if (relation == Relation.Hostility)
                        {
                            if (TeamManager.CanAttack(this.m_Owner, unit))
                            {
                                if (isCheckTaunted && unit.ChaoFeng.IsInState)
                                {
                                    this.target_units.Clear();
                                    this.target_units.Add(unit);
                                    flag = true;
                                    break;
                                }
                                if (TagManager.CheckTag(unit, tagType))
                                {
                                    this.target_units.Add(unit);
                                }
                            }
                        }
                        else if (relation == Relation.Companion && TeamManager.CanAssist(this.m_Owner, unit))
                        {
                            if (TagManager.CheckTag(unit, tagType))
                            {
                                this.target_units.Add(unit);
                            }
                        }
                    }
                }
            }
            if (!flag)
            {
                if (sortType != SortType.None)
                {
                    FindTargetHelper.SortTargets(this.m_Owner, sortType, ref this.target_units);
                }
                if (findType != FindType.None)
                {
                    FindTargetHelper.FilterTargetsRef(this.m_Owner, ref this.target_units, findType, param);
                }
            }
            return(this.target_units);
        }
コード例 #4
0
        public override bool SelectMapTarget()
        {
            Units targetsOfPorityAndDistance = this.m_SensoryMemory.GetTargetsOfPorityAndDistance();

            if (targetsOfPorityAndDistance != null && TeamManager.CanAttack(this.m_Owner, targetsOfPorityAndDistance))
            {
                base.SetInputTarget(InputTargetType.FixedTarget, targetsOfPorityAndDistance);
                return(true);
            }
            return(false);
        }
コード例 #5
0
 private bool RightTarget()
 {
     this.targetUnit = null;
     if (this.targetObj != null && !PlayerControlMgr.Instance.GetPlayer().IsForceClickGroud)
     {
         this.targetUnit = this.targetObj.GetComponentInParent <Units>();
         if (this.targetUnit != null && this.targetUnit.isLive && TeamManager.CanAttack(this.self, this.targetUnit) && this.targetUnit.CanBeSelected)
         {
             this.validTargetUnit = true;
             return(true);
         }
     }
     return(false);
 }
コード例 #6
0
        public static Units GetRecentAttackTower(Units target)
        {
            AIManager aiManager = target.aiManager;

            if (aiManager == null)
            {
                return(null);
            }
            foreach (Units current in aiManager.GetRecentAttacker(3f))
            {
                if (current != null && current.isLive && current.isTower && TeamManager.CanAttack(current, target))
                {
                    return(current);
                }
            }
            return(null);
        }
コード例 #7
0
 private bool IfChoose(Units target)
 {
     return((!target.isMonster || target.teamType != 2) && (TeamManager.CanAttack(this.m_Owner, target) && target.CanBeSelected && !target.isItem && UnitFeature.DistanceToTarget(this.m_Owner.transform, target.transform) <= this.m_Owner.GetAttackRange(target)));
 }
コード例 #8
0
 private bool IfChoose(Units target)
 {
     return(!(target == null) && (!target.isMonster || target.teamType != 2) && (target.isBuilding || UnitFeature.DistanceToTarget(this.m_Owner.transform, target.transform) <= this.m_Owner.warning_range) && (TeamManager.CanAttack(this.m_Owner, target) && target.CanBeSelected && target.isLive && !target.isItem));
 }
コード例 #9
0
        public static bool IfChooseTarget(Units owner, Units target, bool isKillTarget = false, float range = 0f)
        {
            if (target == null || !target.isLive || !TeamManager.CanAttack(owner, target) || !target.CanBeSelected || target.isBuilding || target.isItem || (target.isMonster && target.teamType == 2) || !owner.CanBeSelected)
            {
                return(false);
            }
            if (!isKillTarget && target.isHero && UnitFeature.DistanceToTarget(owner.transform, target.transform) > owner.warning_range)
            {
                return(false);
            }
            Units home = MapManager.Instance.GetHome((TeamType)target.teamType);

            if (home == null)
            {
                return(true);
            }
            if (owner.MeiHuo.IsInState)
            {
                return(true);
            }
            if (range != 0f && !HeroTargetingSystem.IsInrange(owner.mTransform.position, target.mTransform.position, range))
            {
                return(false);
            }
            bool        arg_10E_0 = !StrategyManager.Instance.IsAuto() && owner.isPlayer;
            UtilCounter counter   = UtilManager.Instance.GetCounter(UtilType.Tower);

            if (counter != null)
            {
                TowerCounter towerCounter          = counter as TowerCounter;
                Units        towerOfLowestPriority = towerCounter.GetTowerOfLowestPriority(owner);
                if (towerOfLowestPriority != null)
                {
                    float num  = UnitFeature.DistanceToTargetSqr(owner.transform, towerOfLowestPriority.transform);
                    float num2 = UnitFeature.DistanceToTargetSqr(owner.transform, target.transform);
                    if (num2 > num)
                    {
                        return(false);
                    }
                }
            }
            bool flag = StrategyManager.Instance.IsHomeRecovery((TeamType)target.teamType);

            if (flag)
            {
                Vector3 recoveryPos = StrategyManager.Instance.GetRecoveryPos((TeamType)target.teamType);
                if (HeroTargetingSystem.IsInrange(target.transform.position, recoveryPos, 3f))
                {
                    return(false);
                }
            }
            Units nearestEnemyTowerOfTarget = TargetSelectHelper.GetNearestEnemyTowerOfTarget(target);

            if (nearestEnemyTowerOfTarget != null)
            {
                float attackRange = nearestEnemyTowerOfTarget.GetAttackRange(owner);
                if (HeroTargetingSystem.IsInrange(target.transform.position, nearestEnemyTowerOfTarget.transform.position, attackRange))
                {
                    float num3 = UnitFeature.DistanceToTarget(target, nearestEnemyTowerOfTarget);
                    if (owner.GetAttackRange(target) + num3 > attackRange && !HeroTargetingSystem.IsInrange(owner.transform.position, nearestEnemyTowerOfTarget.transform.position, attackRange))
                    {
                        return(true);
                    }
                    Units attackTarget = nearestEnemyTowerOfTarget.GetAttackTarget();
                    if (attackTarget != null && attackTarget == owner)
                    {
                        return(false);
                    }
                    List <Units> allians = TargetSelectHelper.GetAllians(nearestEnemyTowerOfTarget, attackRange, TargetTag.Monster, false);
                    return(allians != null && allians.Count > 1 && !target.isHero);
                }
            }
            return(true);
        }
コード例 #10
0
    public static Units FindAutoSkillTarget(Units self, Vector3 pos, global::TargetTag targetTag, float radius, SkillTargetCamp skillTargetCamp = SkillTargetCamp.None, Skill skill = null)
    {
        List <Units> target_units = new List <Units>();
        Units        target       = null;

        if (targetTag == global::TargetTag.Hero)
        {
            target = PlayerControlMgr.Instance.GetSelectedTarget();
            if (target != null && Vector3.Distance(pos, target.mTransform.position) < radius)
            {
                return(target);
            }
            target = null;
        }
        else
        {
            if (skill == null)
            {
                target = FindTargetHelper.FindNearst(self, pos, targetTag);
            }
            else
            {
                target = FindTargetHelper.findClosestTarget(self, pos, skillTargetCamp, targetTag, skill.data.selectRangeType, skill.data.selectRange1, skill.data.selectRange2);
            }
            if (target != null && Vector3.Distance(pos, target.mTransform.position) < radius)
            {
                return(target);
            }
            target = null;
        }
        IList <Units> allHeroes = MapManager.Instance.GetAllHeroes();

        for (int i = 0; i < allHeroes.Count; i++)
        {
            target = allHeroes[i];
            if (Vector3.Distance(self.mTransform.position, target.mTransform.position) <= radius)
            {
                if (!(target == null) && target.isLive && target.CanSkillSelected && target.IsManualSelectable())
                {
                    if ((TeamManager.CanAttack(self, target) || (self != target && target.isHero && skillTargetCamp == SkillTargetCamp.AllWhitOutSelf) || skillTargetCamp == SkillTargetCamp.Partener || skillTargetCamp == SkillTargetCamp.All) && !target_units.Contains(target))
                    {
                        target_units.Add(target);
                    }
                }
            }
        }
        target = null;
        if (target_units.Count == 0)
        {
            return(target);
        }
        IList <Units> mapUnits = MapManager.Instance.GetMapUnits(self.TeamType, global::TargetTag.Hero);
        Units         x        = mapUnits.FirstOrDefault(delegate(Units unit)
        {
            target = unit.GetAttackTarget();
            if (target == null)
            {
                target = unit.GetSkillHitedTarget();
            }
            if (target == null)
            {
                target = unit.GetAttackedYouTarget();
            }
            if (target == null)
            {
                target = unit.GetSkillHitedYouTarget();
            }
            return(target_units.Contains(target));
        });

        if (x == null)
        {
            FindTargetHelper.SortTargets(self, GlobalSettings.Instance.AttackSortType, ref target_units);
            target = target_units[0];
        }
        return(target);
    }