void RpcSyncRoleWithClient(TeamManager.PlayerTeams role) { if (role == TeamManager.PlayerTeams.police) { MAURMustache.SetActive(false); myTeam = role; //mesh.mesh = manager.teamMeshes[0]; myCam.cullingMask = normalMask; } else if (role == TeamManager.PlayerTeams.civillian) { MAURMustache.SetActive(false); myTeam = role; //mesh.mesh = manager.teamMeshes[1]; myCam.cullingMask = normalMask; } else { myTeam = role; //mesh.mesh = manager.teamMeshes[1]; myCam.cullingMask = spyMask; MAURMustache.SetActive(true); } manager.AddToList(this); }