public ITeamCharacterEnemyModel Create(ITeamCharacterEnemyModel model) { // Validate model BusinessWorkflowBase.ValidateIDIsNull(model.Id); //BusinessWorkflowBase.ValidateRequiredString(model.Name, nameof(model.Name)); // Search for an Existing Record (Don't allow Duplicates var results = Search(TeamCharacterEnemyMapper.MapToSearchModel(model)); if (results.Any()) { return(results.First()); } // Return the first that matches // Map model to a new entity var newEntity = TeamCharacterEnemyMapper.MapToEntity(model); newEntity.CreatedDate = BusinessWorkflowBase.GenDateTime; newEntity.UpdatedDate = null; newEntity.Active = true; // Add it TeamCharacterEnemiesRepository.Add(newEntity); // Try to Save Changes TeamCharacterEnemiesRepository.SaveChanges(); // Return the new value return(Get(newEntity.Id)); }
public ITeamCharacterEnemyModel Update(ITeamCharacterEnemyModel model) { // Validate model BusinessWorkflowBase.ValidateRequiredNullableID(model.Id); //BusinessWorkflowBase.ValidateRequiredString(model.Name, nameof(model.Name)); // Find existing entity // ReSharper disable once PossibleInvalidOperationException var existingEntity = TeamCharacterEnemiesRepository.Get(model.Id.Value); // Check if we would be applying identical information, if we are, just return the original // ReSharper disable once SuspiciousTypeConversion.Global if (TeamCharacterEnemyMapper.AreEqual(model, existingEntity)) { return(TeamCharacterEnemyMapper.MapToModel(existingEntity)); } // Map model to an existing entity TeamCharacterEnemyMapper.MapToEntity(model, ref existingEntity); existingEntity.UpdatedDate = BusinessWorkflowBase.GenDateTime; // Update it TeamCharacterEnemiesRepository.Update(TeamCharacterEnemyMapper.MapToEntity(model)); // Try to Save Changes TeamCharacterEnemiesRepository.SaveChanges(); // Return the new value return(Get(existingEntity.Id)); }
public void Verify_MapToEntity_AssignsTeamCharacterEnemyProperties() { // Arrange var mapper = new TeamCharacterEnemyMapper(); var model = TeamCharacterEnemiesMockingSetup.DoMockingSetupForTeamCharacterEnemyModel(); // Act var entity = mapper.MapToEntity(model.Object); // Assert // <None> // Related Objects Assert.Equal(model.Object.TeamId, entity.TeamId); Assert.Equal(model.Object.EnemyId, entity.EnemyId); // Associated Objects // <None> }