コード例 #1
0
 /// <summary>
 /// Create an undo point for the specified objects.
 /// </summary>
 static public void RegisterUndo(string name, params Object[] objects)
 {
     if (objects != null && objects.Length > 0)
     {
         foreach (Object obj in objects)
         {
             if (obj == null)
             {
                 continue;
             }
             RebasedUndo.RegisterUndo(obj, name);
             EditorUtility.SetDirty(obj);
         }
     }
 }
コード例 #2
0
    /// <summary>
    /// Fix uniform scaling of the specified object.
    /// </summary>

    static public void FixUniform(GameObject go)
    {
        Transform t = go.transform;

        while (t != null && t.gameObject.GetComponent <UIRoot>() == null)
        {
            if (!NGUIEditorTools.IsUniform(t.localScale))
            {
                RebasedUndo.RegisterUndo(t, "Uniform scaling fix");
                t.localScale = Vector3.one;
                EditorUtility.SetDirty(t);
            }
            t = t.parent;
        }
    }
コード例 #3
0
ファイル: NGUIMenu.cs プロジェクト: rubbyzhang/NGUI270Revive
    static public void AddTexture()
    {
        GameObject go = NGUIEditorTools.SelectedRoot(true);

        if (go != null)
        {
            UITexture tex = NGUITools.AddWidget <UITexture>(go);
            tex.name  = "Texture";
            tex.pivot = NGUISettings.pivot;
            tex.cachedTransform.localScale = new Vector3(100f, 100f, 1f);
            Selection.activeGameObject     = tex.gameObject;

            // Fixing deprecated Undo.RegisterSceneUndo("Add a Texture");
            RebasedUndo.RegisterUndo(tex.gameObject, "Add a Texture");
        }
        else
        {
            Debug.Log("You must select a game object first.");
        }
    }
コード例 #4
0
ファイル: NGUIMenu.cs プロジェクト: rubbyzhang/NGUI270Revive
    static public void AddLabel()
    {
        GameObject go = NGUIEditorTools.SelectedRoot(true);

        if (go != null)
        {
            UILabel lbl = NGUITools.AddWidget <UILabel>(go);
            lbl.name  = "Label";
            lbl.font  = NGUISettings.font;
            lbl.text  = "New Label";
            lbl.pivot = NGUISettings.pivot;
            lbl.cachedTransform.localScale = new Vector3(100f, 100f, 1f);
            lbl.MakePixelPerfect();
            Selection.activeGameObject = lbl.gameObject;

            RebasedUndo.RegisterUndo(lbl.gameObject, "Add a Label");
        }
        else
        {
            Debug.Log("You must select a game object first.");
        }
    }
コード例 #5
0
ファイル: NGUIMenu.cs プロジェクト: rubbyzhang/NGUI270Revive
    static public void AddSprite()
    {
        GameObject go = NGUIEditorTools.SelectedRoot(true);

        if (go != null)
        {
            UISprite sprite = NGUITools.AddWidget <UISprite>(go);
            sprite.name  = "Sprite";
            sprite.atlas = NGUISettings.atlas;

            if (sprite.atlas != null)
            {
                string         sn = EditorPrefs.GetString("NGUI Sprite", "");
                UIAtlas.Sprite sp = sprite.atlas.GetSprite(sn);

                if (sp != null)
                {
                    sprite.spriteName = sn;
                    if (sp.inner != sp.outer)
                    {
                        sprite.type = UISprite.Type.Sliced;
                    }
                }
            }
            sprite.pivot = NGUISettings.pivot;
            sprite.cachedTransform.localScale = new Vector3(100f, 100f, 1f);
            sprite.MakePixelPerfect();
            Selection.activeGameObject = sprite.gameObject;

            // Fixing deprecated Undo.RegisterSceneUndo("Add a Sprite");
            RebasedUndo.RegisterUndo(sprite.gameObject, "Add a Sprite");
        }
        else
        {
            Debug.Log("You must select a game object first.");
        }
    }