void Awake() { m_myTransform = transform; m_instance = m_myTransform.GetComponentsInChildren <TeachUIViewManager>(true)[0]; m_goPanel = gameObject; m_camTeachUI = m_myTransform.parent.parent.GetComponentsInChildren <Camera>(true)[0]; m_goMaskBG = m_myTransform.Find("TeachUIMaskBG").gameObject; m_goFingerAnim = m_myTransform.Find("TeachUIFingerAnim").gameObject; m_goTip = m_myTransform.Find("TeachUITip").gameObject; m_goTipBL = m_myTransform.Find("TeachUIFingerAnim/TeachUITipBL").gameObject; m_goTipBR = m_myTransform.Find("TeachUIFingerAnim/TeachUITipBR").gameObject; m_goTipTL = m_myTransform.Find("TeachUIFingerAnim/TeachUITipTL").gameObject; m_goTipTR = m_myTransform.Find("TeachUIFingerAnim/TeachUITipTR").gameObject; m_lblTipText = m_goTip.transform.Find("TeachUITipText").GetComponentsInChildren <UILabel>(true)[0]; m_goLeftArr = m_myTransform.Find("TeachUITip/TeachUITipArrLeft").gameObject; m_goRightArr = m_myTransform.Find("TeachUITip/TeachUITipArrRight").gameObject; //m_goTeachUICamera = m_myTransform.parent.parent.gameObject; Initialize(); }
void Awake() { m_myTransform = transform; m_instance = m_myTransform.GetComponentsInChildren<TeachUIViewManager>(true)[0]; m_goPanel = gameObject; m_camTeachUI = m_myTransform.parent.parent.GetComponentsInChildren<Camera>(true)[0]; m_goMaskBG = m_myTransform.FindChild("TeachUIMaskBG").gameObject; m_goFingerAnim = m_myTransform.FindChild("TeachUIFingerAnim").gameObject; m_goTip = m_myTransform.FindChild("TeachUITip").gameObject; m_goTipBL = m_myTransform.FindChild("TeachUIFingerAnim/TeachUITipBL").gameObject; m_goTipBR = m_myTransform.FindChild("TeachUIFingerAnim/TeachUITipBR").gameObject; m_goTipTL = m_myTransform.FindChild("TeachUIFingerAnim/TeachUITipTL").gameObject; m_goTipTR = m_myTransform.FindChild("TeachUIFingerAnim/TeachUITipTR").gameObject; m_lblTipText = m_goTip.transform.FindChild("TeachUITipText").GetComponentsInChildren<UILabel>(true)[0]; m_goLeftArr = m_myTransform.FindChild("TeachUITip/TeachUITipArrLeft").gameObject; m_goRightArr = m_myTransform.FindChild("TeachUITip/TeachUITipArrRight").gameObject; //m_goTeachUICamera = m_myTransform.parent.parent.gameObject; Initialize(); }