public void StartConnectsToSocket() { _protocol = new TcpClientTransmissionProtocol(Ip, Port); _protocol.Start(); Check.That(_testSocket.Pending()).IsTrue(); }
private void CreateConnectedProtocolFromTcpClient() { var client = new TcpClient { NoDelay = true }; client.Connect(Ip, Port); _protocol = new TcpClientTransmissionProtocol(client); }
void OnEnable() { _gameObjectDirector = new GameObjectDirector(new Dictionary <string, GameObject> { { Prefab.name, Prefab } }); _transmissionProtocol = new TcpClientTransmissionProtocol(Ip, Port); _transmissionProtocol.Start(); _nebula = new NebulaClient(new RecorderInputSender(_transmissionProtocol, new RecordedInputSerializer()), new PacketReciver(_transmissionProtocol, SetupPacketSerializer()), new InputRecorder()); }