/// <inheritdoc/> protected override void Awake() { // Make room at the start (top or left) for the header. It's important to set this before the adapter is initialized, // because it caches the padding value during that time and only re-reads it from params when major events happen, like a resizing of the ScrollView var ctPad = _Params.ContentPadding; int padToSet = (int)(_Params.Table.ColumnsTupleSize + _Params.Table.ColumnsTupleSpacing + .5f); if (IsHorizontal) { ctPad.left = padToSet; } else { ctPad.top = padToSet; } _Header = CreateHeaderViewsHolder(); if (_Params.Table.ColumnsScrollbar) { _Header.Adapter.TupleParameters.Scrollbar = _Params.Table.ColumnsScrollbar; _ScrollbarFixerColumns = OSAUtil.ConfigureDinamicallyCreatedScrollbar( _Params.Table.ColumnsScrollbar, _Header.Adapter, _Header.Adapter.TupleParameters.Viewport, false ); } if (_Params.Scrollbar) { _ScrollbarFixerTuples = _Params.Scrollbar.GetComponent <ScrollbarFixer8>(); } base.Awake(); }
void Start() { //if (maxNeighborsToSnapToRegardlessOfSpeed < 0) // maxNeighborsToSnapToRegardlessOfSpeed = 0; if (minSpeedToAllowSnapToNext < 0) { minSpeedToAllowSnapToNext = float.MaxValue; } _SnapToNextOnlyEnabled = minSpeedToAllowSnapToNext != float.MaxValue; if (scrollbar) { _ScrollbarFixer = scrollbar.GetComponent <ScrollbarFixer8>(); if (!_ScrollbarFixer) { throw new UnityException("ScrollbarFixer8 should be attached to Scrollbar"); } } if (scrollbar) { scrollbar.onValueChanged.AddListener(OnScrollbarValueChanged); } _StartCalled = true; }
void Start() { //if (maxNeighborsToSnapToRegardlessOfSpeed < 0) // maxNeighborsToSnapToRegardlessOfSpeed = 0; if (minSpeedToAllowSnapToNext < 0) { minSpeedToAllowSnapToNext = float.MaxValue; } _SnapToNextOnlyEnabled = minSpeedToAllowSnapToNext != float.MaxValue; if (scrollbar) { _ScrollbarFixer = scrollbar.GetComponent <ScrollbarFixer8>(); if (!_ScrollbarFixer) { throw new UnityException("ScrollbarFixer8 should be attached to Scrollbar"); } } _ScrollRect = GetComponent <ScrollRect>(); //_ScrollRect.onValueChanged.AddListener(OnScrolled); // _ScrollRect.velocity doesn't reflect <curNormPos-prevNormPos>, as it would be expected, but the opposite of that (opposite sign) // Returning: negative, if towards end; positive, else. if (_ScrollRect.horizontal) { _GetSignedAbstractSpeed = () => _ScrollRect.velocity[0]; } else { _GetSignedAbstractSpeed = () => - _ScrollRect.velocity[1]; } if (scrollbar) { scrollbar.onValueChanged.AddListener(OnScrollbarValueChanged); } _StartCalled = true; }