コード例 #1
0
    public override void ShootBullet()
    {
        if (hasTarget && Time.time > lastAttackTime + fireRate)
        {
            for (int i = 0; i < 3; i++)
            {
                GameObject bullet1 = ObjectPoolingManager.instance.GetQueue(ObjectPoolingManager.instance.tBullet2Queue);
                GameObject bullet2 = ObjectPoolingManager.instance.GetQueue(ObjectPoolingManager.instance.tBullet2Queue);
                if (bullet1 != null)
                {
                    bullet1.transform.position = FirePosition.position;
                    bullet2.transform.position = firePosition2.position;

                    Tbullet2 _bullet1 = bullet1.GetComponent <Tbullet2>();
                    _bullet1.damage = damage;
                    _bullet1.SetRemoveTime(1);
                    _bullet1.SetVelocityStart(TitleSetting.bulletSpeed * 0.6f, transform.forward + transform.right * (i - 1), 0.05f);

                    Tbullet2 _bullet2 = bullet2.GetComponent <Tbullet2>();
                    _bullet2.damage = damage;
                    _bullet2.SetRemoveTime(1);
                    _bullet2.SetVelocityStart(TitleSetting.bulletSpeed * 0.6f, transform.forward + transform.right * (i - 1), 0.05f);
                }
            }
            lastAttackTime = Time.time;
        }
    }
コード例 #2
0
    public override void ShootBullet()
    {
        enemyAnimator.SetBool("Shoot Attack", true);
        for (int i = 0; i < 10; i++)
        {
            GameObject bullet = ObjectPoolingManager.instance.GetQueue(ObjectPoolingManager.instance.tBullet2Queue);
            if (bullet != null)
            {
                bullet.transform.position = FirePosition.position;

                Tbullet2 _bullet = bullet.GetComponent <Tbullet2>();
                _bullet.damage = damage;
                _bullet.transform.localScale = new Vector3(0.4f, 0.4f, 0.4f);

                _bullet.SetRemoveTime(8);
                _bullet.SetVelocityStart(TitleSetting.bulletSpeed, Quaternion.Euler(0, 36f * i, 0) * transform.forward, 0.3f);
            }
        }
    }