public override SKSurface Draw(GameState currentState, long frame) { Clear(); GameState = currentState; if (Enabled) { Character character = null; if (CurrentTarget > 4) { character = GameState.Enemies.ElementOrDefault(CurrentTarget - 5); } else { character = GameState.Party.ElementOrDefault(CurrentTarget); } if (character != null) { Point renderLocation = CharacterRenderLocation.GetRenderPoint(GameState, character); TargetRender.Render(Canvas, GameState, character, renderLocation.X, renderLocation.Y, frame); } } return(Surface); }
public override SKSurface Draw(GameState currentState, long frame) { Clear(); GameState = currentState; if (Enabled) { Character character = currentState.GetCharacter(CurrentTarget); if (character != null) { Point renderLocation = CharacterRenderLocation.GetRenderPoint(character); TargetRender.Render(Canvas, character, renderLocation.X, renderLocation.Y, frame); } } return(Surface); }