Example #1
0
        public override SKSurface Draw(GameState currentState, long frame)
        {
            Clear();
            GameState = currentState;

            if (Enabled)
            {
                Character character = null;
                if (CurrentTarget > 4)
                {
                    character = GameState.Enemies.ElementOrDefault(CurrentTarget - 5);
                }
                else
                {
                    character = GameState.Party.ElementOrDefault(CurrentTarget);
                }

                if (character != null)
                {
                    Point renderLocation = CharacterRenderLocation.GetRenderPoint(GameState, character);
                    TargetRender.Render(Canvas, GameState, character, renderLocation.X, renderLocation.Y, frame);
                }
            }
            return(Surface);
        }
Example #2
0
        public override SKSurface Draw(GameState currentState, long frame)
        {
            Clear();
            GameState = currentState;

            if (Enabled)
            {
                Character character = currentState.GetCharacter(CurrentTarget);
                if (character != null)
                {
                    Point renderLocation = CharacterRenderLocation.GetRenderPoint(character);
                    TargetRender.Render(Canvas, character, renderLocation.X, renderLocation.Y, frame);
                }
            }
            return(Surface);
        }