コード例 #1
0
ファイル: ShipEntitySkill.cs プロジェクト: LynnPi/OF
    /// <summary>
    /// 执行技能
    /// </summary>
    /// <param name="skill"></param>
    /// <param name="targetID"></param>
    private void DoSkill(ClientSkill skill, int targetID, Vector3 position)
    {
        proto.UseSkill useSkill = new proto.UseSkill();
        useSkill.skillid    = skill.ID;
        useSkill.unitid     = this.ID;
        useSkill.partid     = skill.ControlPart.Id;
        useSkill.skillstage = Def.SkillStage.Casting;
        useSkill.posx       = (int)(position.x * 10000);
        useSkill.posy       = (int)(position.y * 10000);
        useSkill.posz       = (int)(position.z * 10000);
        FightMessageCache.Instance.AddMessage(useSkill);

        var targetList = TargetSelector.FindSkillTarget(this, skill, targetID, position);

        for (int i = 0; i < targetList.Count; ++i)
        {
            ShipEntity         target   = targetList[i];
            proto.PartFireInfo fireInfo = new proto.PartFireInfo();
            fireInfo.targetid   = target.ID;
            fireInfo.delayframe = skill.Prop.continued_time;
            if (skill.Prop.missle_vel > 0)
            {
                float distance = Vector3.Distance(this.Ship.Position, target.Ship.Position);
                fireInfo.delayframe = Mathf.CeilToInt(distance / (skill.Prop.missle_vel * FightServiceDef.SPEED_SCALAR));
            }
            useSkill.add_fireinfolist(fireInfo);

            // 给目标发一条被技能打击的消息
            MessageDispatcher.Instance.DispatchMessage(TelegramType.UnderSkillAttack, this.ID, target.ID, fireInfo.delayframe, skill.Prop.effect_val, skill.Prop.skill_effect_type);
        }
    }