public void ShootBallUp(float vel) { ShootBall(vel * ballSpeedFixed * targetBehavior.GetPhoneUp()); }
public void ShootBallUp() { ShootBall(ballSpeedFixed * targetBehavior.GetPhoneUp()); }
public void ShootBallUp(float swipe_vel) { ShootBall(swipe_vel * -1 * ballSpeedFixed * targetBehavior.GetPhoneUp()); }