public void Connect() { #if UNITY_ANDROID lastMessage = connector.TryConnect(); connected = lastMessage == TamabinConnector.CONNECTED || lastMessage == TamabinConnector.ALREADY_CONNECTED; #endif #if UNITY_EDITOR if (!editorConnected) { lastMessage = TamabinConnector.CONNECTED; editorConnected = true; } else { lastMessage = TamabinConnector.ALREADY_CONNECTED; } #endif }