public void Connect()
    {
                #if UNITY_ANDROID
        lastMessage = connector.TryConnect();
        connected   = lastMessage == TamabinConnector.CONNECTED || lastMessage == TamabinConnector.ALREADY_CONNECTED;
                #endif

                #if UNITY_EDITOR
        if (!editorConnected)
        {
            lastMessage     = TamabinConnector.CONNECTED;
            editorConnected = true;
        }
        else
        {
            lastMessage = TamabinConnector.ALREADY_CONNECTED;
        }
                #endif
    }