public void Start() { _audioSource = talkText.gameObject.AddComponent <AudioSource>(); _audioSource.playOnAwake = false; _audioSource.clip = talkSound; controller = this; }
void Start() { GM = GameObject.Find("GameManager").GetComponent <GameManager>(); talker = FindObjectOfType <TalkPlayer> (); GM.OnStateChange += OnStateChange; oxygenBroken = GM.IsShipOxygenDeviceBroken(); unsaidOxygen = 1; }
void Start() { GM = GameObject.Find("GameManager").GetComponent <GameManager>(); talker = FindObjectOfType <TalkPlayer> (); GM.OnStateChange += OnStateChange; oxygenBroken = GM.IsShipOxygenDeviceBroken(); unsaidOxygen = 1; hurryUp = true; timer = Time.time; urgeDelay = baseDelay; }
void Start() { GM = GameObject.Find("GameManager").GetComponent <GameManager>(); talker = FindObjectOfType <TalkPlayer> (); GM.OnStateChange += OnStateChange; oxygenBroken = GM.IsShipOxygenDeviceBroken(); unsaidOxygen = 1; idmod = 1f; eventDelay = baseDelay; urgeDelay = baseDelay; idleDelay = baseDelay * idmod; eventSaid = 0; }