/// <summary> /// Creates a default Colliding Sprite. /// </summary> public CollidingSprite(Texture2D texture, Vector2 position, DrawingHelper.DrawingLevel drawingLevel, Game game, World world) : base(texture, position, drawingLevel, game) { /* Setting up Farseer Physics*/ this.world = world; /* Setting up CollidingSprite */ id = Guid.NewGuid(); tag = TagCategories.UNDEFINED; }
public void SetTag(TagCategories tag) { Tag = tag; }