/// <summary>
        /// Creates a default Colliding Sprite.
        /// </summary>
        public CollidingSprite(Texture2D texture, Vector2 position, DrawingHelper.DrawingLevel drawingLevel, Game game, World world)
            : base(texture, position, drawingLevel, game)
        {
            /* Setting up Farseer Physics*/
            this.world = world;

            /* Setting up CollidingSprite */
            id  = Guid.NewGuid();
            tag = TagCategories.UNDEFINED;
        }
Beispiel #2
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 public void SetTag(TagCategories tag)
 {
     Tag = tag;
 }