public virtual void OnGetRejoinData(ISFSObject data) { StopAllCoroutines(); table.Reset(); table.ChangeStatusToFree(); table.SetTableData(data); table.SetGameStatus(EnGameStatus.GamePlay); _isFristGetInCard = false; _isGameInfoBack = true; App.GameData.GStatus = YxEGameStatus.Play; _isResponsePause = false; GetSoundKey(); }