/// <summary> /// Handle scene exit /// </summary> public override void Exit() { RB.MapClear(); mSpriteSheet1.Unload(); mMap.Unload(); base.Exit(); }
/// <summary> /// Handle scene exit /// </summary> public override void Exit() { RB.MapClear(); RB.DisplayModeSet(new Vector2i(640, 360), RB.PixelStyle.Square); mSpriteSheet1.Unload(); mMap.Unload(); base.Exit(); }
/// <summary> /// Handle scene exit /// </summary> public override void Exit() { RB.EffectReset(); RB.MapClear(); mSpriteSheet1.Unload(); mMap.Unload(); mShader1.Unload(); base.Exit(); }