/// <summary>
        /// Handle scene exit
        /// </summary>
        public override void Exit()
        {
            RB.MapClear();
            mSpriteSheet1.Unload();
            mMap.Unload();

            base.Exit();
        }
        /// <summary>
        /// Handle scene exit
        /// </summary>
        public override void Exit()
        {
            RB.MapClear();
            RB.DisplayModeSet(new Vector2i(640, 360), RB.PixelStyle.Square);
            mSpriteSheet1.Unload();
            mMap.Unload();

            base.Exit();
        }
        /// <summary>
        /// Handle scene exit
        /// </summary>
        public override void Exit()
        {
            RB.EffectReset();
            RB.MapClear();

            mSpriteSheet1.Unload();
            mMap.Unload();
            mShader1.Unload();

            base.Exit();
        }