public void OpenNotepad() { //Make main panel uninteractable textInput.currentField.interactable = false; //Make notebook active, then make it interactable, select it and move cursor to the end so everything isn't selectedt notepad.SetActive(true); notepadTextField.interactable = true; notepadTextField.ActivateInputField(); notepadTextField.MoveTextEnd(true); }
IEnumerator ActivateInputFieldWithCaret() { input.ActivateInputField(); yield return(new WaitForEndOfFrame()); if (EventSystem.current.currentSelectedGameObject == input.gameObject) { input.MoveTextEnd(false); } }
private void HighlightPlayersName() { // Highlight the player's name and move the cursor to the end. playersName.ActivateInputField(); IEnumerator MoveTextEnd() { yield return(null); playersName.MoveTextEnd(false); } StartCoroutine(MoveTextEnd()); }
public void OnInputFieldValueChange() { if (_inputField.text.Length == 0) { _inputField.text = "0"; _inputField.MoveTextEnd(false); } else { _amountToDeposit = int.Parse(_inputField.text); if (_amountToDeposit > _slider.maxValue) { _amountToDeposit = Mathf.FloorToInt(_slider.maxValue); } } _inputField.text = _amountToDeposit.ToString(); _slider.value = _amountToDeposit; }
private IEnumerator IDelyPaidMoveEnd() { yield return(null); ipPaid.MoveTextEnd(false); }
private void updateCursor(TMP_InputField input) { input.MoveTextEnd(false); input.selectionAnchorPosition = input.selectionFocusPosition = input.caretPosition; }
public void InputEmojiInInputField(int sprite) { if (emojiIsDisplay) { chatBox.ActivateInputField(); switch (sprite) { case 0: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=9>"; break; case 1: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=10>"; break; case 2: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=11>"; break; case 3: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=12>"; break; case 4: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=13>"; break; case 5: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=14>"; break; case 6: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=5>"; break; case 7: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=6>"; break; case 8: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=7>"; break; case 9: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=8>"; break; case 10: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=0>"; break; case 11: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=1>"; break; case 12: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=2>"; break; case 13: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=3>"; break; case 14: TextHandler.transform.position = new Vector2(TextHandler.transform.position.x, 0f); chatBox.text += "<sprite=4>"; break; default: break; } chatBox.MoveTextEnd(false); } }
private IEnumerator Set(int v) { yield return(new WaitForEndOfFrame()); Input.MoveTextEnd(true); }
// Move caret to end void MoveCaretToEnd() { consoleInput.text = prevEntries [prevIndex]; consoleInput.MoveTextEnd(false); }
private IEnumerator IDelyAmountMoveEnd() { yield return(null); ipAmount.MoveTextEnd(false); }
private IEnumerator IDelyUnitPriceMoveEnd() { yield return(null); ipUnitPrice.MoveTextEnd(false); }
private IEnumerator MoveCaret() { yield return(new WaitForEndOfFrame()); editorField.MoveTextEnd(false); }
/// <summary> /// Move caret to end. /// </summary> public void MoveToEnd() { inputField.MoveTextStart(false); inputField.MoveTextEnd(false); }
void LateUpdate() { input.MoveTextEnd(false); }