public bool Get_UnionWorldServer_Info(ref char[] szIP, ref int _i32Port) { WorldServer_INFO[] worldServer_Infos = Client.m_WorldServer_Infos; for (int i = 0; i < worldServer_Infos.Length; i++) { WorldServer_INFO worldServer_INFO = worldServer_Infos[i]; if (worldServer_INFO.byIsUnionServer == 1) { TKString.CharChar(worldServer_INFO.szIP, ref szIP); _i32Port = worldServer_INFO.i32_Port; return(true); } } return(false); }
public bool Get_WorldServer_InfoFromID(int WSID, ref char[] szIP, ref int _i32Port) { WorldServer_INFO[] worldServer_Infos = Client.m_WorldServer_Infos; for (int i = 0; i < worldServer_Infos.Length; i++) { WorldServer_INFO worldServer_INFO = worldServer_Infos[i]; if (worldServer_INFO.i32SVID == WSID) { TKString.CharChar(worldServer_INFO.szIP, ref szIP); _i32Port = worldServer_INFO.i32_Port; return(true); } } return(false); }
public void Update(USER_FRIEND_INFO _user_friend_info) { TKString.CharChar(_user_friend_info.szName, ref this.szName); this.i32FaceCharKind = _user_friend_info.i32FaceCharKind; this.i32FriendWorldID = _user_friend_info.i32FriendWorldID; this.i32WorldID_Connect = _user_friend_info.i32WorldID_Connect; this.i16Level = _user_friend_info.i16Level; this.i32MapUnique = _user_friend_info.i32MapUnique; this.i8Location = _user_friend_info.i8Location; this.i8UserPlayState = _user_friend_info.i8UserPlayState; this.i16BattleMatch = _user_friend_info.i16BattleMatch; this.ui8HelpUse = _user_friend_info.ui8HelpUse; this.i64LogoutTIme = _user_friend_info.i64LogoutTIme; this.szGuildName = _user_friend_info.szGuildName; this.i16ColosseumGrade = _user_friend_info.i16ColosseumGrade; if (_user_friend_info.FriendHelpSolInfo != null) { this.FriendHelpSolInfo = _user_friend_info.FriendHelpSolInfo; } this.i32FaceCharCostumeUnique = _user_friend_info.i32FaceCharCostumeUnique; }
public static void StringChar(string _Src, ref char[,] _Des, int count) { char[] src = _Src.ToCharArray(); TKString.CharChar(src, ref _Des, count); }
public static void StringChar(string _Src, ref char[] _Des, int startindex, int length) { _Src = _Src.Substring(startindex, length); char[] src = _Src.ToCharArray(); TKString.CharChar(src, ref _Des); }
public static void StringChar(string _Src, ref char[] _Des) { char[] src = _Src.ToCharArray(); TKString.CharChar(src, ref _Des); }
public void Set(char[] _Data) { TKString.CharChar(_Data, ref this.mValue); }